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Understeer

Discussion in 'General Discussion' started by georgy 1991, Nov 10, 2020.

  1. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    guys he's clearly just shitposting lmfao
     
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  2. Formula24

    Formula24
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    Ehhhhhhh. Beam is still quite lackluster for driving physics in many ways. The cars in general feel very very numb. You get almost detail back from the road and it’s very vague on what the car is wanting to do. Whereas in sims, like AC,iRacing,RF2,AMS etc, you know what the car is trying to do and because of this you can sorta predict on what the car will do when you change your inputs. In Beam you just sorta have to guess, and it makes the driving feel unintuitive, and like you have to constantly not go as fast as the car go. Not to mention the car will just randomly go over the edge of grip.
     
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  3. DaddelZeit

    DaddelZeit
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    I've been driving a lot in BeamNG lately and can basically predict how the car would drive by just looking at pictures.
    Beam isn't meant to be a racing game, which is why it doesn't feel like one. I personally really don't need physics like in these racing sims, but everyone has a different taste.
     
    #63 DaddelZeit, Dec 19, 2020
    Last edited: Dec 19, 2020
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  4. Formula24

    Formula24
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    >Racing Simulation
    >Doesn’t need physics
    >A simulation of real life shouldn’t be realistic
    w h a t
     
  5. DaddelZeit

    DaddelZeit
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    Racing simulations are a bit less realistic imo.
    I never said it doesn't need physics.
    In what way did I say that a simulation of real life shouldn't be realistic?
     
    #65 DaddelZeit, Dec 19, 2020
    Last edited: Dec 19, 2020
  6. JZStudios

    JZStudios
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    The entire premise of Beam is that it has accurate physics. Currently the interaction with the road is inaccurate and is missing a lot of tire details and forces even crap sims like AC have. Saying it doesn't need those forces is saying it doesn't need to be realistic. In terms of actual vehicle handling Beam only beats out iRacing. Slightly.
     
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  7. DaddelZeit

    DaddelZeit
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    Hmm.. seems like I was fully wrong
     
  8. den_chik

    den_chik
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    JZS, what is the real hardrock simulator to you?
     
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  9. JZStudios

    JZStudios
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    They're all kind of crap. And they're all kind of the same. I'm now thinking PC2 is the best overall package.
    Playing Enthusia on the PS2 actually feels roughly equivalent to AC and the others. They haven't really changed or advanced all that much. PC2 has the most features and options and doesn't look like an up-res PS2 game like the others do.
     
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  10. NOCARGO

    NOCARGO
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    I just discovered that setting the linearity of your steering wheel (in the UI vehicle bindings menu) to 1.3 makes a huuge difference.
     
  11. JZStudios

    JZStudios
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    For controllers or wheels?
     
  12. NOCARGO

    NOCARGO
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    Both, it goes for the xaxis, that's the steering axis.

    btw I also use 3.2 linearity for the throttle since a long time
     
  13. Formula24

    Formula24
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    Ight, I don't really wanna get in a discussion about other sims on the form but man. PC2 is good but it has some overall weird stuff like the cars bouncing all over the track and wantling to slide a lot. iRacing in my opinion as a driver is the best overall package,The feeling of grip and being able to go up to the edge and feel when the car goes over, to me feels the closest to my real driving, although the FFB leaves some to desired but you can fix that with 3rd party apps, AC is pretty good but lacks some features, ACC is even better but is only focused on a narrow content window. RF2 FFB is good but the tire model is too forgiving and overall creates a very loose feeling throughout the sim. But saying most sims are like PS2 games? I recently replayed GT4 and let tell you it does not feel anywhere near the same, the only way you could think that is using a controller and that's disjustice to a modern sim
    --- Post updated ---
    It depends on your steering wheel, for example direct drive wheels should be fully linear etc.
     
  14. JZStudios

    JZStudios
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    I haven't had either of those problems. It does by default have kind of crap FFB which is actually fixed by a custom file I can recommend. It's actually way better and more intuitive/detailed than AC. My experience with iRacing is basically nil, other than watching all the pro drivers say it's terrible.
    Again though, I'm talking complete package. PC2 has 4 seasons, real weather (Which you can get working again with some hacking), 24hr time including lunar and solar positions, full weather systems, AI, career I've never tried, multitudes of car classes from karts to D-class to F1, a large number of native and laser scanned tracks, factory OEM setups instead of random values, full tuning for every car, etc. It's the only game that has all of that, and once the FFB is corrected the sim aspect is pretty damn decent too.
    Notice how you said that all those games only really do 1 or 2 things well. PC2 is a pretty complete package that does all of it pretty well. It actually does have something for everyone. I don't actually like GT series so as such, I'm not at all interested in ACC. I also didn't mention GT4, so I'm not arguing that. Though I have been playing it on PCSX2 with my wheel. Give Enthusia a shot and we can talk about what I actually said and not something completely different.
     
  15. NOCARGO

    NOCARGO
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    The linearity OUTPUT of a controller goes thru a linearity INPUT filter from the game, you can tweak that in the UI menu.
     
  16. den_chik

    den_chik
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    Formuls 24, JZS, what about Race Room Racing? Why you don't mention that sim?
    --- Post updated ---
    What the file?
     
  17. JZStudios

    JZStudios
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    I've only tried the demo for R3E because their pricing is stupid. I wasn't aware I had to mention every sim ever made to point out their all pretty much the same and come to the same conclusion that PC2 is the best overall package.

    The FFB file I like best is Christiaan's Pure FFB. Some people like PopsRacer FFB. Just drop the file in your documents. Apparently there were tire forces that were being calculated but utilized by the base FFB for some reason, so these guys re-enabled it.
     
  18. RallyingSender

    RallyingSender
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    I think this is the problem.

    I don’t think the front tires turning force is calculated at all correctly (Facts). If you take your hand and put it facing vertical on the ground then turn your wrist and push it doesn’t turn. If you turn your fingers instead of your wrist and push it turns. Point is the turning wheels might need to calculate the front and the rear grip in a specific direction with grip that is centered behind the tire. This will calculate it correctly because this is what happens in real life. But it need to know the difference in grip versus velocity and the difference of grip between all four wheels. Now it seems to me that doing this in beam might be hard because of all the physics might calculate the tires completely independently as a separate entity which might explain things.
    --- Post updated ---
    I am not an expert but I do know for a fact that sims calculate the center of the grip to be behind the center of the tire. Also grip seems to be on and off. It doesn’t have a grip graph to use like it should.
     
  19. DerpDaDuck

    DerpDaDuck
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    i made an ETK-1 to beat the vivance. the transmission and the engine is in perfect order, but i have a pretty heavy front and i get a lot of understeer. this wagon is literally a rocket.

    but the vivance has way more traction, even though the both of them use the same wheel. it will slightly oversteer on a keyboard, making it great for rallying. i want to give my ETK-E series wagon a weight redistribution and some oversteering. how can i achieve this?
     
  20. mhegai

    mhegai
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    dont bump
     
    • Agree Agree x 1
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