Released Hirochi CCF

Discussion in 'Land' started by Theo Wilkinson, Aug 21, 2021.

  1. A8den

    A8den
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  2. nut butter

    nut butter
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    is not troll i just joined
     
  3. nut butter

    nut butter
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    the mazda miata mod: am i a joke to you
     
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  4. handheldboi

    handheldboi
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    jeez this is taking a while to be made, that means it's going to be super good
     
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  5. Theo Wilkinson

    Theo Wilkinson
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    Interior bucket and boot textured! Now for the seats…
    upload_2021-10-21_10-25-14.jpg upload_2021-10-21_10-25-14.jpg upload_2021-10-21_10-25-14.jpg upload_2021-10-21_10-25-14.jpg upload_2021-10-21_10-25-14.jpg upload_2021-10-21_10-25-14.jpeg upload_2021-10-21_10-25-14.jpg upload_2021-10-21_10-25-14.jpg
     
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  6. Camera2004

    Camera2004
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  7. aeoe

    aeoe
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    question, will the car have an option to put 4 lug wheels onto it?
     
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  8. Theo Wilkinson

    Theo Wilkinson
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    Not planned
     
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  9. Acrain7

    Acrain7
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    Does it work under the global hub system?
     
  10. Theo Wilkinson

    Theo Wilkinson
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    I don't know, never used the mod.
     
  11. Acrain7

    Acrain7
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    oh sorry I might be thinking of the wrong thing- I was under the impression that each hub would use the same location from one size to the next, and that jbeaming the other sizes would just be a copy and paste of the hub positions and then using the new identifier.
     
  12. TechMechanic

    TechMechanic
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    I think the idea was that almost any wheel hub could be used like with vanilla vehicles where the 'common' parts are global for all vehicles using the same slot type
     
  13. Theo Wilkinson

    Theo Wilkinson
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    posted this in the Prodigy thread lmao
     
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  14. alentaylor22

    alentaylor22
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    Your gonna make me go crazy, very hawt turn signals :cool:
     
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  15. SevenToaster509

    SevenToaster509
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    seen it on the beamng discord, it looks really good, don't cancel it!!!
     
  16. Theo Wilkinson

    Theo Wilkinson
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    Never am
     
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  17. instinctivebread

    instinctivebread
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    Gosh! this car is such a cutie, can't wait to download this and drive testing this cutie!
     
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  18. P_enta

    P_enta
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    Realistically, the white DRL should shut off when the signal is on. Looks very nice otherwise
     
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  19. Theo Wilkinson

    Theo Wilkinson
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    Yeah I wanted that, but idk if @DaddelZeit can even do it and he’s a lua god in my eyes
     
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  20. DaddelZeit

    DaddelZeit
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    The issue is that the glowmap uses a white light texture as the "on" map, and an orange, the signal, as the "on_intense" map.
    Meaning that if I were to turn off the function for the DRLs and turn on the signal, the signal would be white. Unfortunately this isn't really something I can get around really easily, the only fix I can think of is to separate the DRL and signal mesh. Would be a rather scuffed solution in my opinion, but it'd work.
     
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