Realistic additions to the game

Discussion in 'Ideas and Suggestions' started by ZeroPie, Jul 5, 2013.

  1. ZeroPie

    ZeroPie
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    It would be extremely nice to have a very realistic feel into the vehicles you would be driving aswell as the environment in BeamNG.
    Now that doesn't say much, but here's a little list of what I mean:


    -The ability to use fully manual with clutch (as in Rigs of Rods).
    -Dirt, water and other environmental things that can get stuck on your car and your window so you have to use the wipers to get it off. (and maybe a car wash? :p)
    -Dynamic weather and time that could be turned off and changed to your liking.
    -Mechanical problems with the cars, such as clutch explosions, gearbox failure, engine failure etc. (and an option to turn them off for people who are annoyed by it)
    -Offroad tracks with dirt and mud with physics that would make the car sink into it and get stuck if it doesn't have 4x4 drive for example.
    -Breakable environments, such as trees that you can drive into in high speed wich would cause them to fall or break into 2 pieces.

    There would be such much more I could include in this list, but you get the idea.
    Now this wouldn't be the easiest to make, I am aware of that it would take up alot of time to just make one or two of them.
    But it's what I'd want to see and that's why I'm suggesting this to you so you could take this into consideration.
    Thanks for reading and have a nice day :)
     
  2. Kamil_

    Kamil_
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    Edited in answers.
     
  3. Samsuck

    Samsuck
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    This is what gabester said long time ago :
    so I'm not so sure about that.
     
  4. Hati

    Hati
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    Has a tree ever been torn down by being hit by a car? As things go trees that haven't been planted recently and are properly rooted down are fairly robust. It was in the newspaper here recently that a trucker died after coming off a motorway and slamming into a birch. It wasn't even a large tree, but it totaled a modern truck and doesn't seem to care about it.
     
  5. Kamil_

    Kamil_
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    Was that not talking about the actual wipers moving? I was talking about the dynamic "dirtiness" and clearing it with a wiper, it's not possible to do with the physical wiper, it needs to be coded. Actually it might be, but it probably wont be very good.
     
  6. ZeroPie

    ZeroPie
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    True, true.
    Trees are very solid even though you think they aren't.
    But my point was to have destructible environments, such as, let's say walls/fences and light flora.
     
  7. JAM3SwGAM3S

    JAM3SwGAM3S
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    That would be amazing to actually have breakable walls etc. It would make the game seem sooo much better :D
     
  8. Hati

    Hati
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    Well, yeah. that's to be expected. Though it looks like we can already tear down road signs and barrels. Gabester has apparently come up with some street trash that can be knocked over. Deformable barriers and walls... The only limit to what BeamNG can manage is how powerful your computer is. Beam can likely even create a competent bridge building simulator, and facilitate the worlds first tornado chasing sandbox. Have at it, hoss. Breaking walls and even whole buildings down is possible. Every shape imaginable can be built with Beam.
     
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