Walls/Dividers/Cement objects with jbeam

Discussion in 'Ideas and Suggestions' started by AntaresDedsec, Oct 7, 2021.

  1. AntaresDedsec

    AntaresDedsec
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    Joined:
    Jul 28, 2021
    Messages:
    145
    It would be really fun to crash into walls/dividers in game and watch them shred into bits and making a hole in them when a car crashes into them at a certain speed.
    Same with the metal railings on the roads, they should bend and even break off if the car crashes into them at a good speed or if the car is too heavy
    (This is meant for the default map(s) only, I know that some mods have these kindof features)
    It would just make the game more realistic and fun honestly


     
  2. CaptainZoll

    CaptainZoll
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    Joined:
    Nov 10, 2016
    Messages:
    2,985
    think about how much slower the game runs with only 10 or so cars.
    now consider how many buildings and structures there are in a map.
    now imagine every structure taking as much (or more) processing power to run as a vehicle.

    you see where the problem is?
     
    • Agree Agree x 3
  3. Gregory TheGamer

    Gregory TheGamer
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    Joined:
    Oct 22, 2014
    Messages:
    1,174
    This has been asked thousands of times before. The answer is always going to stay the same. This simply isn't possible with soft-body physics whilst having decent performance. Sure, in a video render it's possible, but even a minute-long clip of those takes literal hours to render.

    TL;DR: We won't see this until the average consumer has a NASA supercomputer.
     
    • Agree Agree x 2
    • Like Like x 1
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