When the Vtec kicks in In less than a milisecond of slightly tapping the throttle, the wheels exploded, engine melted, driveshaft broke, and the car got 11 million horsepower. Unrealistic superchargers give more power but unrealistic turbos give it way faster and more violently lol
Kinda to handle both outward and inward collisions by single layer, but not sure that it is still relevant in recent versions of the engine
Triangles have collision on both sides, the green side is just thicker so it should usually be on the outside to prevent parts of other cars getting stuck in the car. And idk why you want inward collision detection if your bellows are non-collidable anyway and there doesn't seem to be anything in the interior either (if there is then you could get away with using support beams on it instead but usually it's not needed)
That triangle setup has proven to be prone to the dummy body parts clipping out of the car because there weren't many triangles on them. I though the car's own triangles will take care of that but apparently the inner side triangles are not thick enough to keep all of the parts inside without clipping. I made a different setup now based on breakable triangles between body parts that should work better. They will work as long as the dummy is in one piece, and it shouldn't break apart unless in extreme crashes. And in a crash like that it would have been launched out of the car irl anyway so this is fine. This still needs a lot of testing, possibly I'll have to modify it further... Don't hope for a soon release anymore lol
Materials now acting like they should. Does anyone know how to change material size? I think i have to do it in blender but i was hoping to find an option in Beam. Also i cant find the .json with all the materials.