Released Wolf Heavy Industries Medium Duty Forklift 1.4

Forklift certification not required

  1. den_chik

    den_chik
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    With additional coll planes the column is stable even at weird stacking.
     

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    • screenshot_2020-08-10_00-36-26.jpg
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  2. den_chik

    den_chik
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    I note that I've made hi quality texture for brand new TastiCola pack if you renew the prop ever.
     

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    • screenshot_2020-08-11_01-55-13.png
    #62 den_chik, Aug 11, 2020
    Last edited: Aug 11, 2020
  3. bob.blunderton

    bob.blunderton
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    Making a note that I'm currently adding in forklift mod support to Los Injurus, by way adding stock rooms (receiving) to many of the big-box and food stores. I might not have a full-on warehouse ready for the next public beta, but the stock rooms will be in, and you will be able to back a truck up and load/unload and do so at several locations.
    Please get into contact with me if you have any special requests @TrackpadUser .
    The next public beta for my map should be out around or just after the end of this month, again, including forklift mod support. I will be providing my own industrial / warehouse racks for it.
    Will do my best to replicate the dock plate to match the truck ride-height with the building floor at the dock.
    Warehouses will be in sometime in the somewhat near future. The models I have are mostly exterior-only and the one I have with interiors needs quite a bit of work yet.
     
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  4. NOCARGO

    NOCARGO
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    Bob, don't worry if you can't get the dock plates working from the first time, a dock that matches the height of the dryvan trailer works without it too. You can try it out yourself. Put the dryvan against the dock wall from the drift area in Industrial. If it's completely against the dock wall it will have a small gap that is easily bridged by the Wolf Heavy Industries forklift :)
     
  5. TrackpadUser

    TrackpadUser
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    The main thing that I'd say is that the forklift is a tad large for the aisle widths you'd typically see in the receiving area of stores, although even just having racks to put things in would be nice.

    Depending on what you can do, I might be interested in making a narrow-aisle reach-truck. The only issue right now is that they are not very useful in the context of beam as they don't work very well on uneven ground or for the stuff I knew most people would be lifting (cars)
     
  6. HeadlightsThePerson

    HeadlightsThePerson
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    It could be nice as a background vehicle and just as a unique thing to drive.
     
  7. bob.blunderton

    bob.blunderton
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    Forklifts come in all shapes and sizes, from little palette jockeys with almost no counter-weights, to big heavy-duty ones which pick up cars on 8~12 foot long forks in junk-yards all across the world that weigh as much if not more than a "Class A or Class B" commercial truck.
    You'll obviously not want to use the same forklift from the back of the grocery store (commonly an electric hi-lo stand-up model), in the lumber yard / building supply place's yard (indoor/outdoor propane model with larger tires, a seat and often a ROPS, more horsepower and a bigger counterweight), nor the same as you'd even use in a warehouse for appliances (clamp, spade, etc).
    *ROPS = Roll Over Protection System: this can vary from an enclosed cage, to a basket-handle / roll bar, to pop-up systems that shoot out like in new convertibles (this may not make it's way to fork lifts without a direct need, but those pop-up ROPS have been featured on convertibles in the past).
    If a lift has a ROPS, you're required to wear the seat-belt; conversely if it does not have a ROPS, OSHA (Occupational Health and Safety) will train you NOT to wear it as you will surely be smooshed if it rolls over lacking that ROPS.
    Fun stuff; I was OSHA Forklift certified back in 2007, but have been using them since I became an adult.
    Hope this info helps someone, or just gives you a good read - as I'm always good for a book (not saying that I read them often, I just happen to write them often, right where my brief forum posts are supposed to be).
    --Cheers!

    Always drive in reverse if you have a load in-front of the lift that blocks any amount of your sight, and when going down a slope (but not up it!). Consequently, they turn a lot more intuitively in reverse, too, as the rear wheels do the turning therefor rendering it more like a typical motor vehicle when driven in reverse.
     
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  8. Wrrzag

    Wrrzag
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    Hi, I've been playing with this mod (awesome btw) and it's been displaying some code as code instead of whatever value it should be displaying. It's a bug or do I have to do something special?
    This is what's in the screen:
    upload_2021-9-15_20-21-0.png
     
  9. a plane guy

    a plane guy
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    Its happend to all vehicle mods with screens in the new update. Just gotta wait for it to get fixed by the author.
     
  10. Wrrzag

    Wrrzag
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    Ooh, so that's what was going on. Guess we'll have to wait. Thanks!
     
  11. TrackpadUser

    TrackpadUser
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    Yeah, there was a change in some dependencies for HTML screens which broke the dash on most of my mods.

    I'm fixing them slowly but surely, updating other stuff at the same time, but documentation takes a decent chunk of my free time, and that's also a very useful thing for the community :)
     
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  12. TrackpadUser

    TrackpadUser
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  13. korbitr

    korbitr
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    Yo, when did you get hired by BeamNG? Congratulations!
     
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  14. Malicefur427

    Malicefur427
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    Would it be fine if I made longer forks for it so we can pick up cars like they do at copart?
     
  15. TrackpadUser

    TrackpadUser
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    There's a set of fork extensions which should be long enough for that sort of stuff?

    I haven't played with them in a while though, so it depends on exactly what you're trying to do.
     
  16. bob.blunderton

    bob.blunderton
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    The large super-duty forklifts that can lift one or two (or three when crushed) vehicles at junkyards have much heavier counter-weights than your typical domestic ware-house minion forklift.
    Generally, the longer the forks, the heavier the counterweight. With the lever-and-fulcrum science bits, the amount of weight in the counterweight required increases in a non-linear, bell-curve manner; which is due mostly to the distance of the load from the actual machine and counter-weight.
    So, while you could in theory extend the forks to your heart's content, you must increase the counter-weight to actually be able to use it.
    @TrackpadUser Do you still need map-based support for this forklift or have you enough places / props to support this mod? Let me know what you need if you still need things for it (of course there will be more warehouse interiors in Los Injurus, but I wanted to know for priorities purposes).
    Keep me posted on this, I used to be OSHA forklift certified back in 2007~2011 or so, for reference.

    I swear, If I see even ONE person driving forward with a load down a slope, it's into the angry rabid Porcupine pit with them!!!
     
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  17. bob.blunderton

    bob.blunderton
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    @TrackpadUser I was considering adding this into the buy-it-when-funds-allow list for Los Injurus, pertaining to your forklift mod and support for it:
    https://www.cgtrader.com/3d-models/industrial/other/big-warehouse-pack

    Let me know what you think. I don't know how perfect I can get collision for racks; to do them properly where it wouldn't get you stuck, the pillars and horizontal levels would have to be 5cm thick or so before you could use it without getting things stuck in it. You might lose a few CM of space under the horizontal rack levels, right against the bottom of upper racks. I think I could mask most of this (especially if you don't often find you get stuck in the ones I made for the map already). The game engine can only go down to around 3~4cm wide objects before getting stuck becomes an issue at almost any speed except 'dead slug speed'.
    Need a home supply store in the map, that'd be pretty good and useful like.
     
  18. TrackpadUser

    TrackpadUser
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    Those rack models don't look great TBH. Their configuration doesn't really match anything I've seen inspecting a bunch of warehouses in North America, notably the cross bracing at the back, and the complete lack of beams.

    Here's a more typical example in terms of components.


    For the width of things, I don't think having 5cm thick collider boxes is much of an issue. Your typical upright uses columns that are about 3~4 inches wide, and you could just have the entire upright as a "slab" in terms of colliders, with nothing being able to go through braces.

    Similar thing on the "shelves". Most of the stuff I see, especially for the kind of weights you'd see in a hardware store, is going to be 4~5 inch tall beams, which is also way over your 5cm thickness. In your case you could probably add some sort of decking like a piece of plywood (even if fire marshalls don't like that :p)

    You can then place those beams every 60 inches or so, and that should fit standard pallets.

    I can probably sketch you something out really quick if you have some ideas in terms of overall dimensions?

    But on a semi-related topic, I know one thing I'd like to try my hand at making at some point is a warehouse map along with some forklift driving scenarios. But I need to learn how to make map stuff first, and also find some time to do all that :p
     
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  19. NotSxcred

    NotSxcred
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    Very good mod and alot of people love it but a few people myself included have a problem where the controls dont work
     
  20. bob.blunderton

    bob.blunderton
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    1.) Did you kick it?
    2.) Is the PC plugged in?
    3.) Is the PC turned ON?
    If YES to all of these, sometimes the issue for me is the UI doesn't hand control back to the vehicle inputs. E.G. The game must release the control from the UI to the vehicle, and vice-versa. See if you can interact with the UI and go click away from it and see if the vehicle controls work then. This 95% of the time fixes it for me. That said I had an issue once or twice a year where I can't get the game to put the control back to the vehicle. There were a few times however where I let the game load in the background and I could never get to do any vehicle input as it never 'found' my input, a simple game-restart fixed this (this last one only happens on initial level load at game start, never in the middle of play or when spawning the vehicle).
    Please also make sure no vehicle controls that you have rebound to other keys conflict with keys called for with the forklift mod - this one's a bit of a shot in the dark - but stranger things have happened.

    That's alright, at-least you didn't edit the game for a period of 10 days all-the-while a vehicle was consistently falling 24/7 during all of that time, far under the map (they fall through if you don't pause physics and go to edit the terrain), and you wonder why the game was getting slow and memory use was slowly going up and up... Thankfully as of 0.16 or 0.17 these falling vehicles no-longer got saved into the map with every save.
     
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