should I make a donut prop for beamng? I want to hear your thoughts and suggestions

Discussion in 'Content Creation' started by Dexl, Sep 13, 2021.

  1. Dexl

    Dexl
    Expand Collapse

    Joined:
    May 29, 2021
    Messages:
    189
    So I have been making a donut in blender out of pure boredom (Credits to BlenderGuru on Youtube for the base tutorial, but Jbeaming and more external progress being made by me) and I wondered if i should make it a prop (or wheel?)? some images below

    upload_2021-9-13_17-20-11.png
    upload_2021-9-13_17-20-35.png
    upload_2021-9-13_17-25-50.png
    --- Post updated ---
    Also I am new to modeling and thought something simple and stupid would be great as a first proper mod!
     
  2. Turbo49>

    Turbo49>
    Expand Collapse

    Joined:
    Apr 1, 2021
    Messages:
    3,096
    Yeah that would be cool as both a prop and a wheel, it would be funny rolling on squishy donuts
     
    • Agree Agree x 2
    • Like Like x 1
  3. S.Ali.M

    S.Ali.M
    Expand Collapse

    Joined:
    Jan 12, 2021
    Messages:
    1,079
    Yeah donut wheels would be cool
    This pic made me hungry lol
     
    • Agree Agree x 1
  4. MrJavelin

    MrJavelin
    Expand Collapse

    Joined:
    Apr 21, 2019
    Messages:
    660
    just a suggestion, a small prop like that should never have that many polygons
    you'll probably want to optimize it first
     
    • Like Like x 1
  5. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,056
    This is the highest poly donut I have ever seen lol, you can possibly use like 1% of the current polygons, then bake that as a normal map for an even lower poly model.
     
    • Like Like x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice