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Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. fufsgfen

    fufsgfen
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    Floormats_rubber_am.zip has new floormats with dds textures and materials.json, not sure how usable that is to you.

    maluch_floormats1.zip has .blend file for floormats.

    It was not easy to get them to work, but hopefully they work also when put to vehicle, I did test them as static object for a map as it is faster and easier for me:
    upload_2021-8-31_10-15-43.png

    Black.zip has black fur kind carpet.

    Dashboard I don't know about yet, I try to do that next.

    Then other floormats, but it should be easy swap of texture for you then, separating dashboard to part that has changeable color and different patterns, maybe easiest to have that part as own individual part.
     

    Attached Files:

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  2. Agent_Y

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    I'll just have the fur kind floor mats reuse the fur kind carpet material so they both get skinned the same color like in real life. On other carpets they will just be only black because that makes sense, only fur kind carpet had carpet colored floor mats. (EDIT: Nope, this did't work lol, they would need new UVs at least. Which is not a bad idea, you can adapt them to the fur kind carpet textures.)
    I just need the other designs for the rubber one as separate textures.

    Your materials file was missing a few lines, after I added them, they look good:
    adsdsdasdd.png
    --- Post updated ---
    Fixed wheel models
    1.png
    2.png
    3.png
    4.png

    They have center caps now, available in black and chrome color, that can fall off
    sadasdw.png
    (Also Cromodora support these dirty tires, would fit an amatour rally beater version lol)

    EDIT: Fixed some issues with ATS Classic and added standard size old tires
    asddasdas.png
     
    #422 Agent_Y, Aug 31, 2021
    Last edited: Aug 31, 2021
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  3. PowerstrokeHD

    PowerstrokeHD
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    Cool. this looks like it is going to be great
     
  4. HerbieTheRealBug

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    i dont want to be nitpicky but.. i have a feeling that the wheels should be just a little bit bigger
    --- Post updated ---
    PS: i love the floormats
     
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  5. Agent_Y

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    The third ones probably really should, if you have any pictures of real equivalents on the car or any info about the sizes, then please tell.
     
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  6. HerbieTheRealBug

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    upload_2021-8-31_15-24-42.jpeg like.. on these images you can crealy see the diffrence..
    --- Post updated ---
    but its still ok to me :/
     
  7. Agent_Y

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    Stock wheels are definitely the correct size, I calculated everything relative to vanilla cars. Wheel arches must be wrong, or maybe tires are too small.
    If you are talking about the track width, yeah people keep saying it's too narrow on the rear, but it's accurate to what EozCompanyCZ said. Either he was wrong or the body model should be narrower towards the rear, I'll double check.
     
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  8. HerbieTheRealBug

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    im pretty sure its the tire's fault anyways keep good work! you're doing amaizing!
     
  9. fufsgfen

    fufsgfen
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    I'm not sure that using same texture file for floormats as carpet will work as AO, roughness and normals will be way off, light will then look weird on them.

    For example this type of map, need to paint that edge (I'm not sure if that is called embroidery or something) then rubber part and for rubber part needs that edge painted so that it is in normal map, otherwise edge looks flat and artificial, which then kinda break immersion:
    upload_2021-8-31_16-48-21.png

    3D mesh is also baked maps in program which alters all the created textures so that illumination works properly.

    So in practice need to probably make textures for differently named floormat meshes with differently named materials and by using same parameters as with carpet as there is no way to swap to different textures completely for same 3d mesh in game.

    Missing lines in materials.json probably are because it is for static mesh, I think it is good only for copy paste and then edit to work with vehicle material, I just do material setting in world editor and hope it produces file that works somewhat :D


    Regarding rear wheel track, real cars are often like () shape when viewed from top, but Body of Maluch looks more like [] to me.

    If it's 12" wheels, then 0.3048 for diameter and 0.3048/2 for radii should get close enough, tire if it is 115/80/12 is then 115*0.8*2 for height of rubber parts and then + wheel diameter to get total diameter to check against.

    One has to be just careful with section width and thread width and not confuse the two, thread of 115 is actually something close to 100mm or might be even bit less?

    In Blender when creating circle or cylinder, then one can write diameter/2 in radius box and blender does the math for proper diameter automatically, after creating cylinder in Blender it is quick to check tires and wheels for their proper size.
    Old MeasureIT addon for 2.78 was also really handy for checking diameters, but it works differently in new Blender versions and not so useful or handy for quick checks anymore, imo.
    Another reason I'm stuck with old 2.78 Blender version.

    Accurate track is then bit tricky, because I have seen track reported with measurement taken from center of tire thread which is then affected by toe (unless two measurements is taken and that is then averaged), track measured from center of wheels is then of course slightly different, but this difference none can spot with their eyes, it only matters for weird persons like me probably :D

    Track from official sources is center of wheel value, imo.
     
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  10. Agent_Y

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    That's a lot of info... I probably have to remodel the tires now I guess, I used Pigeon tires resized in Jbeam to fit the wheels properly but I didn't check the rubber parts thickness... The real life ones are 135/80R12. They are so small that this size isn't produced anymore. I'll try the cyllinder technique to modify the Pigeon tires to proper size, thanks for advice. Also yeah separate models for rubber and carpet floor mats with dedicated textures and stuff are a must.
     
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  11. HerbieTheRealBug

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    it would be amaizing if you could add these aftermarket seats
     
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  12. Agent_Y

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    They are planned
     
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  13. HerbieTheRealBug

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    ayyyyy :D and please when you will be doing these seats please add a grey version too.. they were mostly in polonez's but some people were adding them to maluch's as a costom modification
     
  14. Agent_Y

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    They came stock with BOSMAL cabrio sport actually, and were optional to get "from factory" on richest trim of FL (the FL SX in the 90s). If we add them then there will be a few different skins for them, don't worry. But still a long time until that because other parts are a priority
     
  15. HerbieTheRealBug

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  16. Xupaun

    Xupaun
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    I'd say that the 13" wheels will need lower profile tires, since they look too big on the wheel arches
     
  17. Agent_Y

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    They are the same size as vanilla 13" wheels and use the same tires so I have no idea what is the issue
     
  18. Xupaun

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    Exactly. The vanilla 13" wheels and tires kind of "rub" against the wheel wells. Since this car is sized to use 10-12" wheels, the 13s look a little too big. Probably a lower profile tire could solve that.

    screenshot_2021-08-31_15-17-04.png
    Here it is using a 13x5 wheel with a 165/70R13 tire.

    screenshot_2021-08-31_15-30-29.png
    Here it is using a 13x5,5 wheel with a 185/60R13 tire.

    Probably it would fit better if the tire was about 20" in diameter
     
    #438 Xupaun, Aug 31, 2021
    Last edited: Aug 31, 2021
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  19. Agent_Y

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    Are these vanilla tires? If not then I have to make smaller ones myself
     
  20. Xupaun

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    those are the vanilla ones
     
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