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How in depth is carburettor simulation ?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by combatwombat96, Aug 29, 2021.

  1. combatwombat96

    combatwombat96
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    Joined:
    Sep 19, 2018
    Messages:
    700
    It seems that there really isn't much being simulated at the moment, could i be wrong and just haven't picked it up at all or is there nothing being simulated. Things like accelerator pumps, fuel bowls, fuel evaporation from high temperatures etc, none of that seems to be there and it kind of makes driving the classics a bit "lacking" in authenticity. Though i could imagine it would be a difficult and time consuming thing to develop, surely it would still be somewhere along the horizon. Right ?
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,058
    There is literally no carburetor simulator other than increasing the engine torque. Maybe in the future all of this will be simulated but it's way too early for this, when we barely got physical engine damage recently.
     
    • Agree Agree x 2
  3. Grams79

    Grams79
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    Jul 5, 2021
    Messages:
    21
    Carb adjustment options would make most of us old timers very happy. Like Agent_Y said, maybe in the future.
     
    • Like Like x 1
  4. Diamondback

    Diamondback
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    Vehicle Systems Lead
    BeamNG Team

    Joined:
    Apr 8, 2014
    Messages:
    1,957
    The ICE simulation overall is fairly simplistic, there is no specific logic for different fuel systems etc. No plans to change that atm.
     
    • Like Like x 2
  5. combatwombat96

    combatwombat96
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    Sep 19, 2018
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    damn, who doesnt love it when their slightly out of tune car stalls when they need to put their foot down :D
     
  6. SKB

    SKB
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    Apr 22, 2017
    Messages:
    1,964
    well, there are a few mods that can do this, rk's mod being one which lets you customise basically everything. but yea, in the future, hopefully, stuff will be made even more complex :]
     
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