silent fixes/updates happen all the time, they mostly include things that aren't worth mentioning in changelogs.
We often don't really have control over the size due to how steam works. Update size and changed things don't necessarily correspond.
Does this silent update fix the stack buffer error? No update to the Known Issues, and no changelog, so there's no way we can really tell.
On H-Series, when using heavy duty locking wheels hubs, front wheels break off. What's happening? Why this game started to fall apart after 0.23?
Actully Theres a Patch So no need it works fine now just The Driver Or Whatever Racer skin is Screwed
I've been noticing very low FPS since the silent update. I now get ~25% of the usual performance. My specs are: CPU: Intel core i7 8750h, 16gb RAM, Nvidia GTX 1060. This is a laptop, so I thought I had it unplugged but that wasn't the case. Maps now run 20 fps or less while I got well over 80 before. All of this is of course tested in safe mode where the problem persists. The main menu now runs at 300-400fps where before it ran at 1500-2000, so it's not just the 3D stuff.
Please remove the "hashing files" after a Standard clear cache, since we already have a dedicated Verify integrity button. --- Post updated --- Yeah definitely a Steam problem, Steam downloaded the update 750MB/750MB in minutes, but it took more than half an hour to finish the update.
Hustle and Bustle campaign UI does not appear, tested on two PC's and no mods installed. License plates sometimes appear black/ colorless
Yeah, I did check the "known bugs" list and didn't spot it so I added it to my feedback anyway to be sure
I tried out Beam again the other evening and it's running the best it ever has. Using Proton (Linux) and strangely performance with DXVK (~115 FPS) is still superior to native Vulkan (~85FPS) with no traffic, once you add a traffic they start to converge. I was running with 5 traffic cars and getting very consistent 65-95 fps with smooth frame time plots. Even going up to 11 cars was producing almost playable 40-60fps but stuttering made it unpleasant. One oddity I noticed is the dynamic reflections, when I have the update rate above 1 it creates strange "jitters" in the frame times. Rather than bringing the frame time consistently up is causes small spikes that make for a stuttery experience.
Will it be fixed? or this is a feature? So I exit from the car, switch camera to the car again, exit again switch again 6 times is it normal?
I'm maybe old. But Old editor smooth camera was a realy smooth in new editor it's not smooth at all even it has slected smooth movements and rotation... not even close to old one, maybe there is some setting for more smooth camera.
Light refraction doesn't happen on new parts. I mean, the headlights of the pessima and ETK I series have been remade in the new version, so the light refraction doesn't happen with them. The head/tail lights of the legran, wigeon light, rear glasses of the vivace and wigeon doors have been made recently, so they have this problem
It's not light refraction, it's transparent objects layering, which should appear on top of the other.