I want to add the straight cut gear transmission whine to my car in BeamNG.Drive however I have no idea how to do it? One method I thought of is taking the Bolide Sequential Transmission and putting that part into the car I want, but I'm not sure if that will work.. Any ideas? Thanks,
Add this Code: "gearWhineCoefsInput": [0.48, 0.00, 0.40, 0.30, 0.27, 0.27, 0.27], "gearWhineCoefsOutput": [0.00, 0.00, 0.14, 0.15, 0.16, 0.17, 0.18], "gearWhineInputEvent": "event:>Vehicle>Transmission>helical_01>twine_in_tuned", "gearWhineOutputEvent": "event:>Vehicle>Transmission>helical_01>twine_out_tuned", //"forwardInputPitchCoef":1 //"forwardOutputPitchCoef":1 //"reverseInputPitchCoef":0.7 //"reverseOutputPitchCoef":0.7 //"gearWhineInputPitchCoefSmoothing":50 //"gearWhineOutputPitchCoefSmoothing":50 //"gearWhineInputVolumeCoefSmoothing":10 //"gearWhineOutputVolumeCoefSmoothing":10 //"gearWhineFixedCoefOutput": 0.7 //"gearWhineFixedCoefInput": 0.4 }, after the last text line in "gearbox": {
This won't work on every transmission, the arrays on the top need to be adjusted to the amount of gears and the values should be tweaked according to gear ratios, and also only the 4 lines at the top are needed because the ones below are just placeholders, I assume they will only be enabled once the game gets bettet transmission sound samples.
essentially copy it from a transmission thats sequential, change the ratios, slots, jbeams, and meshes and you should be good