I have noticed a huge difference in the simulation quality in live gameplay versus a replay. I made a quick video to demonstrate this. The setup is as follows. A scripted AI car set on a loop, was captured three separate times. 1. Real-time live gameplay. 2. 16x slow motion live gameplay. 3. 16x slow motion during replay. Replay was captured during real time gameplay. Is it possible to make the replay quality share the same accuracy as live gameplay? Sometimes something happens unexpectedly that you'd like to replay with that kind of accuracy. Thank you for any help! Edit: If it matters CPU i7-8700k @ 5.2 All Core OC. Delid and Custom loop. 64GB DDR4 3000Mhz RTX 3080
I was told when I asked some time back, that is just how the replay system works, and it is not a high priority to rebuild it for now. But if more people noticed what I noticed back then (all the parts of the cars shaking when the main frame/body is moving around) Maybe they will bump it up the priority list. Should have watched the video first... You must record it in the same slow motion speed you plan to use for the replay.
First let me say I appreciate your response. Second, dude I love your mods. Kick ass work dude. I get that if I record during gameplay in slow motion that it bumps up the physics quality in the recording. What I'm asking is there some way to edit the update rate of the save recording even if it's performance intensive. I want it so can catch unexpected things in high quality.
As far as I know that's not possible, as for now at least. When a replay is recorded it is final there is no way to add more detail to it, if the replay don't have the data/information it can't make it up.