Hi Johndfb, Couldn't texturize successfully with video and explication ? And what do you mean by talking about the axes ? Do you mean axles for wheels ? A little reminder for texturing, you need: -Flexbodies in .jbeam files -Texture.png -materials.cs (to define the texture and material of the vehicle to the .dae model) Feel free to take a look at how files for other mods are organized. When doing this, favor mods containing only one vehicle (for simplicity)
Hello, This time I'm making an item for Beamng. But I have two or three questions about modeling the .jbeam. The project: A Marshall cabinet. Particularities: Jbeam in several parts. The problem / question: do you have to connect the different jbeam together in Blender or is there another way ? The Jbeam: The DAE : Because when I test the project in Beamng, the game pauses due to instability.
hey i did everything you said and its still not working is there anything i need to change. --- Post updated --- if im not mistaken you have to make the jbeam in blender first then do the rest of the modeling so for example do your jbeam in blender first then export as a jbeam then finish your modeling as a collada dae. So in this case the jbeam would just be a box --- Post updated --- if im not mistaken you have to make the jbeam in blender first then do the rest of the modeling so for example do your jbeam in blender first then export as a jbeam then finish
if im not mistaken you have to make the jbeam in blender first then do the rest of the modeling so for example do your jbeam in blender first then export as a jbeam then finish no but the file path needs to be example/vehicles/example then put all your stuff in it here a reference. so like this
Hello jondfb, I'm sorry but I couldn't fix your mods ... I couldn't find what is wrong. There is probably an error with the .DAE, but I am not sure.
I have one question how do i edit base game cars like say i would want to add a light bar to the t seires
Hello for people who have a problem to make appear imported in the game it is necessary to know that there are two methods the first one and the .zip format the mod must be deposited in the mod/reposetory directory to finish or download the mods the second for unzipped files in the mod/unpacked directory this method is the most suitable for modellers. because you could modify the jbeam the texture the added mesh of the elements in real time and see the result with the macro "Ctrl+R". if the car doesn't appear anymore it means there is an error in a script "example a syntax error" in a jbeam this is the reason why I advise you to start on an existing jbeam and to modify it little by little and especially think of making backups of your jbeam. I hope that these few notions will have helped you for your creations. Translated with www.DeepL.com/Translator (free version) Bonjours pour les personnes qui ont un problème pour faire apparaitre importé dans le jeu il faut savoir qu'il y a deux méthodes la première et le format .zip le mod doit être déposé dans le répertoire mod/reposetory pour les mod terminer ou télécharger la seconde pour les fichier décompressé dans le répertoire mod/unpacked cette methode est la plus adaptée pour les modeurs car vous pouvais modifier les jbeam les texture le maillage ajouté des éléments en temps réel et voir le résultat avec la macro "Ctrl+R" si la voiture n'apparait plus c'est qu'il y a une erreur dans un script "exemple une erreur de syntaxe"dans un jbeam c'est la raison pour la quelle je conseille de partir sur un jbeam existant et de le modifier petit a petit et surtout pensez a faire des back up de vos jbeam j’espère que ces quelques notions vous aura aidé pour vos creation !
Hi! I'm absolutely new to making vehicles. And I'm stuck. After I followed the steps on Nodes and Beams, I tried to load it on beam and the game crashed. Did I do something wrong? tutorial2.zip