1. Thread posting restricted: Only the BeamNG team members can post new threads in this sub-forum in order to prevent spam. Posting is available on unlocked threads.

Engine Audio Debug Tool

Discussion in 'Microblogs' started by Diamondback, Jan 7, 2019.

  1. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    389
    If i open F11 and go to audio engine debug tool the sliders go back to their original value and i can't change it anymore. Please fix!!
     
    • Agree Agree x 1
  2. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    389
    Why so quiet on this?
     
    • Agree Agree x 1
  3. Bauer33333

    Bauer33333
    Expand Collapse

    Joined:
    Jul 25, 2020
    Messages:
    250
    Because it's weekend and they don't work on weekends? Calm down and give it more time
     
    • Agree Agree x 4
  4. Logan Mikael

    Logan Mikael
    Expand Collapse

    Joined:
    Jun 4, 2020
    Messages:
    187
    even the mod cars are like this
     
    • Agree Agree x 1
  5. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    593
    We're aware of the issue, thanks.,

    OK this is fixed. I've been away so I don't know if this has been released as a hotfix yet.
     
    • Like Like x 4
    • Agree Agree x 1
  6. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    558
    Thanks! Not Yet.
     
  7. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    389
    Ok thanks. When do you think it will be updated to the game?
     
  8. TDK

    TDK
    Expand Collapse
    FLIT KILLS MOTHS
    BeamNG Team

    Joined:
    Dec 17, 2017
    Messages:
    593
    All I can really say is that hopefully it will be in the next hotfix, but we don't commit to a date/time.
     
    • Agree Agree x 1
  9. Logan Mikael

    Logan Mikael
    Expand Collapse

    Joined:
    Jun 4, 2020
    Messages:
    187
    the hotfix this be good
     
  10. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    389
    I have been making the M3 E92 4.0 V8 in Beam. Thanks to this almost perfect physics engine the sound comes out so natural and addicting:

     
    • Like Like x 3
  11. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    389
    Changed the engine physics to match 5.0 instead of 5.2 but rest is unchanged.

     
    • Like Like x 3
  12. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    558
    Where do you get those sounds from?
     
  13. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    389
    FM4 and FH1
     
    #53 robben896, Jul 17, 2021
    Last edited: Jul 17, 2021
  14. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    389
     
    • Like Like x 2
  15. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    389
    Loving the new update... it fixed everything for me but a thing remains. The soundconfigExhaust maingain still goes to -9 below what i set it to and the muffling below it wants to go at 0.5 instead of 1.0. For example i set the maingain to 0 in exhaust and in game i check and is at -9 and i set muffling to 1 and in game i check and is at 0.5. Maybe this is done on purpose? ...

    Would be nice to have a feature to save settings you put in game so dont need to edit notepad... just an idea.

    Besides this all is working great. soundConfig works fine and does what i tell it to in the notepad so all is good there.
     
    #55 robben896, Jul 24, 2021
    Last edited: Jul 25, 2021
  16. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    389
    Any fix for the issue above? It's not the end of the world but if it was fixed i wouldnt have to always open audio editor to reset back to what i put in notepad when out of the game. Thanks again!

    SOLVED: Turns out i had exhaust gain set at -9 inside the exhaust jbeam!
     
    #56 robben896, Jul 31, 2021
    Last edited: Aug 4, 2021
  17. FFIVGUY

    FFIVGUY
    Expand Collapse

    Joined:
    Feb 21, 2018
    Messages:
    558
    would it be possible to add the min/maxLoadMix to the app to hear he change in realtime to make it easier tuning the engine/exhaust sound?
     
  18. robben896

    robben896
    Expand Collapse

    Joined:
    Apr 30, 2021
    Messages:
    389
    I was wondering if it's possible to have a button that automatically writes to the notepad file instead of having to copy to clipboard and paste over manually? Also would be brilliant to have similar tool such as this audio debug for the engine parameters because it relates strongly with the sounds while i am modding them and the same would be nice there to have a button that writes to the notepad engine file again the values you put in. I talk about the same things as Agent_Y has released mods to edit the engine parameters but it's not in real time and again can't write to notepad file but it would be so nice to have official tools for this. I am just saying it's an idea if it's not a big issue would save alot of time and simplify things.
     
  19. In_Whiskey

    In_Whiskey
    Expand Collapse

    Joined:
    Jun 25, 2017
    Messages:
    33
    Anybody know how to open this tool in 0.24?
     
  20. Sithhy™

    Sithhy™
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    Press F11, then at the top of the world editor UI go to Window, Audio ->

    upload_2022-2-16_22-56-15.png
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice