Sure, but as long as it drives correctly and looks good for screenshots, even without a good jbeam this mod has a reason to exist.
Putting a (usually) well-made mesh onto a stock JBEAM is the reason it "drives correctly and looks good", which is the part that requires the least effort. The part that requires the most effort and attention is creating, testing and finetuning the JBEAM so the car is as closely simulated to a real car as is possible in the game
It won't drive correctly without a correct Jbeam... if your standards for correct driving don't include the weight, weight distribution, steering, engine torque curve, horsepower, inertia, gear ratios, transmission, differentials, final drives, drivetrain, suspension, etc. then you probably have really low standards. And all of that is Jbeam.
play forza, assetto corsa, rfactor, driver san francisco, juiced 2 or wherever else the model was originally taken from most of those games tend to look better graphically and are better for screenshots these mods are as pointless as their authors are lazy
When did I say that the jbeam doesn't matter? --- Post updated --- You don't seem to know what you're talking about.
damn bro now actually go jbeam a frame and suspension from scratch for them and then say something just because you can make a model doesn't mean you know anything at all about jbeam
"I am the best modder at this game because I can model a car" This would have been true for some other games but not BeamNG, here a good model doesn't matter if the Jbeam is bad. Stop acting like you know everything about this game, nobody knows everything, maybe only Tdev and maybe some other devs, it's extremely complex.
I can't mod, bruh. The only thing that I've ever made was a doughnut My post was in response to a question regarding modeling, not actual modding. How does it seem like I'm acting like I know everything about beamng.
Ok I don't want to continue the argument but you literally just went from "I know more about modding than you" to "I can't mod" lol, it's kinda funny
modeling, not modding wth two completely different things --- Post updated --- and please tell me where you found "I know more about modding than you"
When you said "You don't seem to know what you're talking about", assuming you know better. And this has nothing to do with modelling.
"You don't seem to know what you're talking about" was in response to "alternatively just use a lower poly mesh and you could potentially get away with lazier jbeam structure because lower edgeloop counts tend to hide that better"
That's true though, logically if the mesh has less points where it can bend, there will be less of the "wrong" bending that causes spikes and other weird things. On the other hand a very high poly model can be a pain to work with as a lot more can go wrong.