This is intentional, they are usually like this in real life so you can read the text when looking through the mirror
Ignore post below, I am answering a question in german. @karachoracing(GER) Multiplayer ist ein Mod und wird offiziell nicht unterstützt. Du musst darauf warten bis die MOD-Entwickler die Probleme behoben hat.
Bug report: Mensages like this won't show up once you've removed the Vehicle Damage UI App --- Post updated --- That was in the changelog for 0.23 iirc, it's normal.
In this game version, Automation vehicles again do not change colors when used for traffic mode, they stay in their initially spawned color. Anyone else have tested this?
Looks like they accidentally inverted the color change behavior for traffic. Race, police and service configs change colors while normal don't. This does not happen for configs with info.json files, just the ones that the game detects as normal/police/service/custom/etc.
It's actually an Airline company, there are some banners scattered throughout the Italy map that show it (one of which is in Conca Azzurra)! The livery looks amazing, especially with the yellow Civetta Competizione wheels, but for some reason, I remember it as a mod which got integrated into the official content list. Anyway!
Hey guys, I am new here. After the last update, the Gavril T-Series does not work. Just after the car is loaded, the engine breakes. Any ideas? The oldsfullsize mod does not work as well. Please check & help. Thank you! Regards, Pawel
Custom combustionEngine lua doesn't seem to be accepted anymore when my mod is packed, although when I put it in a > vehicles/vehiclename/lua > folder through my user folder (thus overriding) it works. WHY ??
After taking thumbnails for my mod & then switching to a normal map to play, my game was stuck in a "fast forward" mode. Everything was happening at atleast twice the speed, which was disorienting, especially driving a car Also, are thumbnails supposed to be taken in png format? They now are over 2MB in size each instead of the few KB's they were before. Is there a setting I missed?
They're supposed to be, because on real police cars they're backwards so they don't appear backwards through your rear-view mirrors when the cop car is behind you
Aside from the tire texture error, which I am also getting, I noticed the Simple Brake Thermal UI App option for "Hide in cockpit" does not stay on when I close and open the game.
Some bugs according the new dragstrip in gridmap v2: When in a three-wheeler, (pigeon and widgeon) time is not displayed.