More realistic tire deformation

Discussion in 'Ideas and Suggestions' started by Killert52, Jul 1, 2021.

  1. Killert52

    Killert52
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    Joined:
    Jul 11, 2016
    Messages:
    29
    BeamNG has tire deformation physics that behave very realistically but the sidewall deformation I have noticed is not very realistic.

    At the moment when the tire compresses the mesh follows the beams compression directly and the sidewall simply shrinks where the compression is.
    20210630182415_1.jpg

    In real life the sidewall would move out of the way, getting wider where compression occurs.


    I think I have a way around it without a performance hit, although I'm not sure if it is possible within the game engine. If one were to make a second tire mesh, or a modifier that stretches the sidewall outward when the tire is deformed, the mesh could be applied to the deformed area only and widen the sidewall in that area. I think it could have a minimal performance hit and make the tire deformation a bit more realistic.

    I'm aware I'm terrible at explaining things so if you don't understand I'll try to find a way to explain the idea better.
     
    • Agree Agree x 2
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,555
    A secondary mesh for every single tire in the game would increase the game file size by a lot, only for 1 small visual effect that would definitely have unwanted side effects, not worth it imo.
     
  3. Killert52

    Killert52
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    Jul 11, 2016
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    29
    Okay, that makes sense. Although if there could be a bit of code that bulges the sidewall procedurally somehow that might work. May still have weird side effects though.
     
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