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strange texture bug in 0.23 on modded maps

Discussion in 'General Discussion' started by KingK2T, Jun 30, 2021.

  1. KingK2T

    KingK2T
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    on every modded map I have, there is a strange texture bug that makes the vehicles model blindingly white with slight transparency. Does anyone know how to fix this?
    edit: word fix and deletion of duplicate image
     

    Attached Files:

    • 2021-06-30.png
  2. Sithhy™

    Sithhy™
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    Did you try to clear the cache?
     
  3. KingK2T

    KingK2T
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    I tried clearing the cache but it kept occuring.
    --- Post updated ---
    I just figured out that not all modded maps I have are broken. It seems that the map in the photo(Fujigoko), and a few others are the only ones broken. my only guess is that they haven't been updated yet for 0.23.
     

    Attached Files:

    • 2021-06-301.png
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Obviously it's been less than a day since the update came out lol why do you expect them to be updated already if stuff like this takes weeks or months
     
  5. KingK2T

    KingK2T
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    After the first post I made, I found a couple maps that worked with the new 0.23 update(apologies for not completely searching all my maps). The part that is puzzling me is that the maps seem to have not been recently updated, but work completely fine with no malfunctioning texture.
     
  6. Agent_Y

    Agent_Y
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    Maybe it's only on the maps that are really bright by default, like the ones you showed? What happens if you change time of day on them?
     
  7. KingK2T

    KingK2T
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    when I change the time on ones with the malfunctioning texture, the texture error remains. For the ones without the textures error, it works fine when you change the time.
     

    Attached Files:

    • 2021-07-011.png
    • 2021-07-01.png
    • 2021-07-012.png
  8. Agent_Y

    Agent_Y
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    BeamNG Team

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    Ok so it's not just a reflections error... Probably you are right and it's a weird bug in the game itself
     
  9. KingK2T

    KingK2T
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    so do you think there is a possible way to fix the error?
     
  10. Agent_Y

    Agent_Y
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    BeamNG Team

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    The devs have to do it.
     
  11. KingK2T

    KingK2T
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    Ok, thx for helping man :)
     
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