Another issue I noticed is the Vivace's AWD system doesn't work if you remove the safety electronics. I didn't know if this was a 0.23 thing, but then I saw people were having a similar issue with the Hopper's 4WD system.
Only have audio in the menu, and maybe two seconds of game audio before it goes silent. Also the parts menu closes after you select a new part. Overall it's a brilliant update and the new graphics look amazing.
On T-series, the inner front rear tire's mesh on the left wheel does not deform, even when fully deflated. All the other rear tires work just fine.
The pigeon got a remaster so delete pigeoon mods --- Post updated --- @Diamondback the me262 so i have no idea what to do
There's a bunch of these littered around Jungle Rock Island. I think the barriers might be broken or something. Also they're facing the wrong way from where a barrier would be too.
Here's a list of a bunch of smaller things I've noticed with the update (I'll include previous bugs I've mentioned for convenience). Vehicle selector: Default vehicles are no longer pre-selected when a vehicle is clicked on. Vehicle parts: Some parts are more worn and/or dirty than others (as in, Gavril Sport5 and Okudai KRW (Chrome) wheels are smudged and dirty, but TIMS Kodaira (Chrome) (on the face) and Alder Special 423 wheels are clean), so it would be nice to be able to choose between clean or dirty wheels. Vehicle paint and materials: Randomly becomes completely black or overwrites/shares properties between paints when changing vehicles and/or hitting Ctrl + R. I've also had secondary or tertiary colours just straight-up clone the primary colour in Safe Mode (this was after changing from the D-Series to Vivace). ETK 800 Series: Drift config has stock oil pan. Civetta Bolide: No oil pan options. Ibishu Pigeon: The fuel tank is named "Gasoline fuel tank" even when the diesel option is no longer available. Hirochi Sunburst: The engine can run upside-down without burning oil, it only seems to burn oil when sideways. Also, the engine doesn't have a modelled oil pan. Ibishu Wigeon: LX trims only have base lettering. The swing arm front suspension causes the Wigeon to veer at high speeds. Gavril D-Series: Sport mufflers no longer sound like sport mufflers. RS fender lettering is only on the right fender. The D15 V8 Extended Cab Long Bed (early fascia) has 4WD tailgate lettering when it's only 2WD and the facelifted/late variant of the same trim only has base tailgate lettering. --- Post updated --- Here's a video I put together of weird cases with the new oil system. Quite often, there are times where the engine burns oil when you don't expect it to and vice versa. Also, it seems very hard to break the oil pan open from crushing it, though catching it on a surface and tearing it open works as expected.
The only thing I noticed being wrong in the semi's JBEAM was rear rear wheels having their nodegroup as wheelhub_RR1 rather than RR2 (Line 93), but I don't see how that would cause issues with a left tire.
Not sure if these were said already, but: -The 4.5L V8 on the Grand Marshall is missing the engine longblock options, but the 5.5 and 6.9 are fine -The sport mufflers on the D-Series and Roamer now just sound like the standard muffler, rather than the slightly louder exhaust note they had previously
With traffic enabled, AI bot driving the bus crashes at ECA intersection near gas station: Not only intersection where this happens and probably not so easy to fix, but I have not seen bus to manage these intersections even once I think, so it kinda makes bus to be useless for AI use in town areas.
The problems I'm having right now are that the UI layout returns to the default settings and that the traffic AI car doesn't work. The problem that the UI layout returned to the default setting occurred even if I cleared the cache and disabled the mod. I know that the problem of traffic AI is related to mods, but I don't know which mod is affecting it, so please let me know if you know it.
East Coast USA gas station has some decorations placed under the ground. Also there was this text in release notes "You as the player will also need to adhere to safe minimum and maximum oil levels that should not be exceeded." So is it possible to add oil to engine and overfill now in some way?
Fantastic Update Beam! There are a couple of naggy bugs but I am sure yall will figure it out, I love the additions to West Coast. I have been playing for hours and just one hang, and that was another programs fault. Asus ROG X570E 64 GB Ripjaw 3600 Ryzen 3900X Asus Tuf RTX 3090OC Totally Ghetto Watercooling Runs Beam at 4k in Ultra with 15 cars at around 98 FPS. I am not complaining,
This seems all fine to me. Keep in mind that jumping is (relative to the vehicle) the same as 0G, which will cause the engine to starve of oil.