When using the Vehicle Customization Menu, the Menu will close on it's own after changing a single thing. This never used to be the case and it makes quick customization slow and tedious. I like to leave "Apply changes automatically" on because I can see my progress and if there are any errors, it's easy to change. However before the update, with this option on, the UI would never close itself. So that cannot be the issue, unless intentional by the devs. After playing the game further, I've found that the UI as a whole is very broken, it'll open, then close randomly, only for me to open the Wheel menu and it instead opens the previously closed menu.
Some skin errors: Body-colored grille (supposed to be plastic) Body-colored bumpers (supposed to be chrome), also the grille looks kinda sus LeGran facelift headlamps too dark
For me it just does it at random, doesn't matter what I'm doing in the game, it'll close after a few seconds
With the issues that I'm running into, it's definitely not a feature. Or, if it is, it's extremely unfinished
The soundConfig and exhaustSoundConfig are not working not matter what I do, not even if I change the value in the engine jbeam file
no mods, cleared cache. even did a full clean reinstall. Hopper crawler 4wd doesn't work. The front wheels aren't driven at all. also has two random half shafts not connected to anything.
I'm not sure if this is all cars and it just has yet to be updated or just the Moonhawk, but the Moonhawk does not show the "Low Oil" light after damaging the oil pan. It only shows "Low Oil" when the engine is destroyed. The "low coolant" light does the same thing.
I don't believe this has been mentioned, but the taillights on the Pigeon are each different colours.
The turn signals on the old Pessima are acting incorrectly. The only part that should be illuminated by the turn signal is the outside section
I'm looking forward to trying out the new version of the game. I unfortunately leave for work in ten minutes and the update still hasn't finished downloading. I'm really hoping my laptop can experience improved performance under the Vulkan renderer, even if there are take-aways due to its unstable implementation. You know, one thing I was curious about was that I was checking the Steam Database and noticed a lot of the popular games haven't been able to maintain their player counts to a severe degree, yet BeamNG almost consistently procures regular players with each update, attaining its latest peak of over 13,000 concurrent players due to the release of 0.23. I think that's very amazing.