Getting multiple automation car to work in 1 mod

Discussion in 'Content Creation' started by jarnomodderkolk, Jul 31, 2018.

  1. rfwretgertgfdc

    rfwretgertgfdc
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    My mod looks like this, and all works well. They do show up as different vehicles tho, tryna fix that.
     

    Attached Files:

    • Screenshot2021-06-29120636.png
  2. Destructionater

    Destructionater
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    Oct 29, 2019
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    To get them to be in one vehicle i think you need to put the data from the other versions in the main/base car? Or something like that idk
     
  3. joey salads

    joey salads
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    i dont understand what the art file is for since i cant open the the exported car file and ive done it i name the folder put a folder in the folder called vehicles then put the car files in the vehicles file
     
  4. rfwretgertgfdc

    rfwretgertgfdc
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    The art file holds all of the mod files, see my pic
     
  5. Sithhy™

    Sithhy™
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    Actually, it holds just the sounds & code related to them. Everything else is located in the 'vehicles' folder
     
  6. rfwretgertgfdc

    rfwretgertgfdc
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    Oops. My small brain thought the vehicles folder was inside the art folder. ‍♂️
    edit: i see my facepalm emoji didn't work
     
  7. Sky777

    Sky777
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    Oct 9, 2021
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    If I only have one "art" folder,then how do I get the different engine sounds that come with each vehicle? Say,one vehicle has a 2.8 liter and the other has a 3.6 liter engine, they will sound different. Isn't the art folder where all of the sounds are?
    Edit: I found my answer, but I still don't know how to get all the cars to show up as one actual car group.
     
    #27 Sky777, Nov 24, 2021
    Last edited: Nov 24, 2021
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