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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    So am I the only one who noticed that the wood crate prop has a trigger?
    dsaasd.png
    It does nothing yet, but in the future maybe it could be openable or something?
     
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  2. Sussus Amogus

    Sussus Amogus
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    Loot crates maybe?
     
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  3. WhatNot98

    WhatNot98
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    god no
     
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  4. DaddelZeit

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    No, you're not the only one to notice that :p
     
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  5. ryakra

    ryakra
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    The crate has no internal model at the moment, so my guess is an old rendering test leftover. Maybe checking that it ends up rectangular like they wanted or something.
     
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  6. n0ckboi

    n0ckboi
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    I see it only work as crates with junk parts for the vehicles in career. Or delivered parts.
     
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  7. SKB

    SKB
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    Maybe a trigger function that lets you carry it instead of using the nodegrabber?
     
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  8. NGAP NSO Shotgun Chuck

    NGAP NSO Shotgun Chuck
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    How about NO
     
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  9. SKB

    SKB
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    *You have unboxed 1 race front coilover. $9.99 for the rear coilover*
    Lmao
    --- Post updated ---
    So some more speculation,

    What if the crate has triggers to let you carry it into the shop? Then maybe you can get suspension,chassis, body panels etc through it so the car can be configured with the required parts?







    Don't really know how to word it out.:p
     
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  10. NicOz

    NicOz
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    Here are some 0.22 and 0.23 comparisons for ya, if nobody have done it yet :D

    Notice how they changed some textures in the trailer of the semi. Also how it now has a blue-ish filter on PBR version.
    --- Post updated ---
    And how the new Direct Specular Lighting looks.

    It adds some neat details to the tires and it's a great graphical improvement!
     

    Attached Files:

    • SemTtulo-22.png
    • SemTtulo-222.png
    • SemTtulo-22223.png
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  11. Brother_Dave

    Brother_Dave
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    Good one!

    Yeah im very curious about what the Direct Specular Lighting change is about, alongside with the Ambient Diffuse.. Im thinking it could be big things code wise or small things map wise. Ambient diffuse gradient map and Sun gradient map could potentially be those changes but ive been doing those for 2 years or smthn. Also they arent really changing fps, as implied in it being in Ultra settings (in combination with Brightness being stronger i can absolutely lower fps but its another one of those things that ive been doing a long time and seems too easy for being part of a big gfx update).
     
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  12. EruptionTyphlosion

    EruptionTyphlosion
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    More things on the JRI topic. Again, this could all very well be coincidence and not be indicative of anything so please do not treat this as fact.
    • JRI used to have bus routes but these are now entirely absent after the remaster. While bus stops are still present on the map, the routes themselves are gone. Perhaps they are waiting on final locations/names to re-implement them?
    • JRI also has lost all of its scenarios except two after the remaster. Most maps before then kept most of theirs after their respective remasters.
    • Finally, given the abundance of Industrial Site assets in the Port and Industrial Site, perhaps these might be placeholders for a future "phase 2"? The rest of the map has unique assets, and it's very strange that buildings seen only in Texas beforehand (Industrial, Derby Arenas), are identically seen in Hawaii/Japan/other Pacific island.
    • JRI also lacks road signs entirely. This might not mean anything though as Small Island and Industrial Site also lack them, however they might be waiting on a future update or something to add them.
    • JRI also completely lacks residential buildings, which makes it hard to understand how it had workers for all of its facilities. It would make sense for an isolated island to have various towns/villages for locals to live/work/shop/etc.
     
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  13. Bifdro

    Bifdro
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    The bus-stop topic is interesting, not gonna lie. I think, a "second part of the remaster" is possible or something like that :D
     
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  14. bmwcrazy456

    bmwcrazy456
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    I sure hope so - JRI was always my favorite map and making it Japan would be pretty cool
     
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  15. Taza

    Taza
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    The last two are both from 0.23, showing the new ultra settings
     
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  16. n0ckboi

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    I've got one question regarding PBR. Does it affect rain/snow at all or is it smthg that needs to be remade?
     
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  17. DaddelZeit

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    JRI is an abandoned island, so why would there be bus routes on it?
     
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  18. EruptionTyphlosion

    EruptionTyphlosion
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    It was abandoned when 0.12 came out and it got bus routes then. It still has the bus stops and everything, it's just that the routes themselves are gone.
     
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  19. Softair

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    On the topic of bus-stops, they are on the left side of the road. One more thing pointing to JRI being a Japanese map in the future.
     
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  20. n0ckboi

    n0ckboi
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    I mean that is nearly a confirmation that JRI is japan map.
     
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