Headlights with realistic cutoffs

Discussion in 'Ideas and Suggestions' started by PotatoCubes, Jun 24, 2021.

  1. PotatoCubes

    PotatoCubes
    Expand Collapse

    Joined:
    Aug 12, 2018
    Messages:
    10
    • Agree Agree x 1
  2. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
    Expand Collapse

    Joined:
    Mar 30, 2017
    Messages:
    3,253
  3. PotatoCubes

    PotatoCubes
    Expand Collapse

    Joined:
    Aug 12, 2018
    Messages:
    10
    They could've make it as an additional setting to toggle in the graphics tab?
     
  4. Jack The Ripper 2

    Jack The Ripper 2
    Expand Collapse

    Joined:
    Jun 9, 2017
    Messages:
    337
    It's not even a little bit of lag, with one car on a map I usually get 70-90 FPS it drops to below 60, can't even imagine with more than 1 car
     
  5. P_enta

    P_enta
    Expand Collapse

    Joined:
    Jan 11, 2020
    Messages:
    3,029
    no idea why they don’t do this crap
     
  6. SKB

    SKB
    Expand Collapse

    Joined:
    Apr 22, 2017
    Messages:
    1,964
    The lag is mainly due to the shadows, with shadows set to partial, it doesn't have that bad of an effect.
     
  7. Geraldo_o_geral

    Geraldo_o_geral
    Expand Collapse

    Joined:
    Jan 30, 2021
    Messages:
    211
    upload_2021-6-24_14-18-59.png
     
    • Agree Agree x 4
  8. Agent_Y

    Agent_Y
    Expand Collapse
    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,062
    There needs to be an easier method for lights positioning. Seriously it's complex as heck.
     
    • Agree Agree x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice