Oh yea i forgot this thread was a thing Link to my issue https://www.beamng.com/threads/wcusa-bug.79710/
I seemed to have accidentally toggled something which changed the nodegrabber for me. I can't see any of the nodes when I hit Ctrl, but when I do Ctrl+left click, and wave it around the car, I can actually see it. Is there a way to change this so that Ctrl shows the nodes without me having to click?
I have that issue from time to time, usually restarting the game will fix it. But if any dev or mod sees this, it is a problem, just one I've never reported because I can't reproduce it. Can anyone else confirm? ("Agree" to avoid clogging up the thread ) If anyone else has any more info, please feel free to reply, as it's something that's annoyed me for quite a while.
For me, this issue is always there, regardless if I restart the game or not. I have not tried it with safe mode yet.
Did you use the UI debug console by any chance? It seems to happen when using it and then closing it via the X. Instead close it via Ctrl U again.
is it just me or is the walking mode completely broken since the last updates. i can use it once or twice, but i can assure you, that every single time ill use it in a gameplay it will end up crashing my game no matter what after a few times.
Yeah seems like using the walking mode a few times in longer intervals of time while adding and removing some vehicles in between will eventually crash the game for some reason. --- Post updated --- Also question: If the Hopper mirrors are mounted on the hinges, and the off-road doors still have them, then why is there no mirror option on them? They should still be available imo. --- Post updated --- Also the range selector on the Hopper is offset a bit:
Your mods don't show up there but... you can use them?! That's super weird. Try reinstalling the game --- Post updated --- Oh btw, did you delete the previous folders (the 0.22.1 and 0.22.0.1 and others) ?
Anyway you really don't need the previous versions folders. So, delete them But about reinstalling, I'm not sure
For some reason this section of Industrial Map isn't drivable in game for any AI, including traffic, chase, flee, and even follow. Vehicles reach the corner on the right of the screen, and instead of proceeding across the section shown darkly in the minimap, start to turn around. Is this a bug or part of the design, and if so, is it on purpose or should it be fixed?