Unsolved I need help with my ETK800 facelift

Discussion in 'Mod Support' started by topero, Jun 4, 2021.

  1. topero

    topero
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    Joined:
    May 31, 2021
    Messages:
    10
    i've been modelling facelift for etk 800 in blender. but i can't get it work as a car in the game or shown up in car selector, so what i need to do to make the 3d model works as a car n the game and how.

    I have copied all files from the etk800 folder except those whose contents no longer apply in my facelift to my own folder. And those Jbeam and Dae files that are no longer compatible with mine I've exported from. But what to do after this, Or have I already done something wrong.

    Please note in your presentation that my modding experience is limited by blender 3d to model editing so I don't understand nerd language.

    I can't tell you any more information unless you tell me exactly what you want to know.
     

    Attached Files:

    • IMG_20210530_111957.jpg
    • IMG_20210530_112117.jpg
    • IMG_20210604_082314.jpg
    #1 topero, Jun 4, 2021
    Last edited: Jun 5, 2021
  2. TC203

    TC203
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    Joined:
    Sep 9, 2020
    Messages:
    133
    To put your model into a jbeam, you need to open the jbeam of the part you are editing then scroll down to to the “flexbodies” section. Under flexbodies you should see a line that looks something like:
    Code:
    "flexbodies": [
         ["mesh", "[group]:","nonFlexMaterials"],
         [“mesh_name", ["group_name"]],
    ],
    Replace the mesh_name part with the name of your new mesh and group_name with the name of the group of nodes you are putting the mesh onto. To find you group name go to the “nodes” section and look for a line like this:
    Code:
    {“group”:”group_name”},
    Where group_name is is where the name of your group will be.
     
  3. drewr1122

    drewr1122
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    Joined:
    Mar 27, 2021
    Messages:
    164
    Also don't forget an info.json file
     
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