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Maluch JBeam rebuild

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by AdamPLGames, May 17, 2021.

  1. Agent_Y

    Agent_Y
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    Then I'll leave it as it is. Just finished triangles in suspension Jbeam:
    wqewssa.png
    Now I'll do some tweaking to the strength of the suspension (front breaks too easy and back is too strong as I see it now, but I need to compare it with the Piccolina and Covet to make sure).
     
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  2. Jutandej

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    Looks pretty good
     
  3. Agent_Y

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    Proper size ST wheels
    asdasdasd.png
    (Tires are from the Pigeon but shrunk by 1 size in width, they fit better than old ones which were actually from the Covet)
    They are not universal because they need a different lug pattern than other wheels and the lugs would clip in other cars:
    saasdasd.png
    (I took the hub models from Ibishu disc brakes)
    Other wheels will be universal though, despite the very minor clipping issues they could cause.
    Edit: Added the rest of the wheels, they are universal, but need remodel because the lug pattern is a bit messed up on all of them and causes clipping:
    addasas.png
    For now I'll jist make the lugs smaller to hide it but it needs to be fixed.
    Edit 2: Rally wheels are 12x5 I just named them wrong, fixed now
    Edit 3: Actually they are 12x5.5??? A bit too wide for rally lol
    Edit 4: Checked in Blender, 12x5.2... What the heck, I standarized them to just 12x5
     
    #83 Agent_Y, May 26, 2021
    Last edited: May 26, 2021
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  4. crazycarNo1

    crazycarNo1
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    Nice progress!
     
  5. Agent_Y

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    Hubcaps that can fall off unlike in the old mod
    dasd.png
    I don't think I'll port the other ones, they were all copied from Ibishu and shrunk down a lot, they would have to be shrunk down even more to fit the new wheels
    --- Post updated ---
    Last thing for today I'm tired
    ddasasdasd.png
     
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  6. Agent_Y

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    Visible but not yet functional fuel tank, taken from the short D-Series because it fits the shape of this model well (if the car ends up being remodeled it will need a new one), positioned in the proper place
    asdsds.png
    Edit: Now functional
    asdasdasd.png
     
    #86 Agent_Y, May 27, 2021
    Last edited: May 27, 2021
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  7. SKB

    SKB
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    kaboom.
     
  8. Agent_Y

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    Added the engine support bar:
    sdasdads.png
    It's pretty strongly attached but can be broken off on very hard impacts:
    asdasdasd.png
    --- Post updated ---
    Does anyone have a torque curve of this car? I only found a power curve of the Z-1/30 version (aftermarket) compared with the original power curve, where torque is visible but without any units, while power is in 2 separate units, and there's also fuel usage:
    20210527_145842.jpg
    I know power depends on torque, but when I tried calculating it, the torque turns out 100% flat like in an electric engine, so this power curve must be very inaccurate. It does somewhat match with the original mod, but only up until 2000RPM, then the mod one peaks up too much. It would be way easier for me to have the torque curve instead of having to match the power curve in game from the graph by trial and error.
    Edit: nvm I'm blind lol the torque units are on the side I didn't notice them lol
    But they are still a bit inaccurate compared to the real car
    --- Post updated ---
    Slowly working on the engine...
    asasddasd.png
    It works a bit different than in other cars, only the internals add power (so far there only options there are stock and the Z-1/30 package), there are 4 selectable carburetors but they only affect fuel efficiency and exhaust particles, which were the reasons why they changed them several times in real life. The sound from the original car stayed, although the idle sounds different because I raised the idle RPM to 1000 (I believe it's accurate, but not really sure, can someone confirm this?), and the Z-1/30 tuning raises the idle RPM all the way to 1800 for some reason so it sounds different too (maybe a bit cooler?). I added the rev lmiter and oil cooler from the Autobello, planning to add nitrous later too, idk how much more customization I can add.
     
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  9. a plane guy

    a plane guy
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  10. Agent_Y

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    #90 Agent_Y, May 27, 2021
    Last edited: May 27, 2021
  11. a plane guy

    a plane guy
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    No problem :)
    I love the way it’s coming along btw
    --- Post updated ---
    I found this aswell https://www.carfolio.com/fiat-126-38016
    It’s info on the car itself like suspension etc
     
  12. Agent_Y

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    This one is not too useful, a lot of data I would like to know is empty
    --- Post updated ---
    This should be accurate
    asdasd.png
    Compared to the original which was all kinds of wrong and almost didn't even look like a torque curve:
    edasds.png
    --- Post updated ---
    Now 600cc:
    asdasd.png
    Compared to old:
    edasds.png
    --- Post updated ---
    With Z-1/30 kit
    dasdsda.png
     
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  13. Agent_Y

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    Engine Jbeam, has realistic weight unlike in the old mod (only 65kg, this engine is really light)
    dassddas.png
     
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  14. SKB

    SKB
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    Wow.. you don't need an engine lift for that then huh..
     
  15. Agent_Y

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    You can lift it with your own arms, I've heard of people doing this. It's lighter than the Pigeon engine. It had to be light because it's mounted on a bar that can fall off. That's also the reason why motorcycle engine swaps were really popular for this car, the suspension is made for this weight of an engine (hence the short shocks and springs too).

    In other news...

    IT DRIVES NOW!
    asdsdasdsd.png
    With a realistic top speed and 0-100 acceleration, only it's a bit faster than in real life but that's probably due to less weight and less aero drag because it's still missing lots of parts, all the ratios are 100% accurate to real life. That's a huge success to me! I'll make a new thread now for people to help with the suspension, because I can tell it's not the most comfortable to drive...

    Also, if you want to have an idea of how much slower the car is now: The current version with the most tuned engine possible is slower than a fully equipped 600cc version from the old mod... That's how much off the old one was.
     
    #95 Agent_Y, May 28, 2021
    Last edited: May 28, 2021
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  16. Natelnik69

    Natelnik69
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    Now that's good news!
     
  17. Agent_Y

    Agent_Y
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  18. Agent_Y

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    Added the old rally engine even though it's unrealistic and in real life something like this would be swapped from another car (there could be 2 rally configs: realistic and fast), added the SuperSport one too because it's cool. Added old transmission and called it a rally one, both old engines use it by default, added the 5-speed off-road one as well. Added old rally LSD differential too which is default for rally and offroad transmission, by default it has race adjustable final drive adjusted to the value it had in the old mod. Now I gotta fix some of the suspension geometry before LucasBE can hopefully do the transmission tuning.
    dsaasd.png
    Edit: Idea: I could call the rally engine 700cc and SuperSport 800cc and make them a bit heavier so they seem more realistic, what do you think about it?
     
    #98 Agent_Y, May 29, 2021
    Last edited: May 29, 2021
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  19. Natelnik69

    Natelnik69
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    It's a good idea atleast for me to make bigger engines than 600, 650cc
     
  20. Agent_Y

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    Ok the rally engine is now called 700cc and SuperSport is 800cc, and they have increased weight, that's a bit more reasonable
     
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