WIP 2017 Saguma Move

Discussion in 'Land' started by GabrielP04, Dec 31, 2019.

  1. GabrielP04

    GabrielP04
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    Also i forgot to mention that the jbeam was completely restarted a few weeks ago since the old ones didnt work. They were lazily resized in BNE and never worked since i didnt make any edits outside of BNE LOL. But yeah just to clarify, jbeam was restarted a while ago and has a lot more care put into it. The only thing that is pissing me off is my model was shifted like 0.0024 on the x axis so i have to change every x coordinate to that if it's centered lmao. NOt a big deal since it will sitll mirror properly if edits are made.
     
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  2. SKB

    SKB
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    Would this be competition to the velmor from urbanmaids car pack?
     
  3. GabrielP04

    GabrielP04
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    I don't think so. This is a modern kei truck and is completely hand made model besides the drivetrain components. But in terms of first BeamNG kei truck in general yes competing i would say :cool:
     
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  4. JUGMBH

    JUGMBH
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    finally trucc that is better than piegon yay cant wait
     
  5. GabrielP04

    GabrielP04
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    Just a heads up:
    I have AP exams and finals for the next 2 weeks and then I'm off for summer break. I wont be posting any progress since i probably wont have any. Though there are some issues to fix. Obviously stablity with the jbeam, for whatever reason me creating beams for hinges (like to connect hood and cab) causes the game to crash but other thing is the jbeam isnt uniform with the mesh, so the mesh has little/poor deformation while the jbeam deforms properly. I will be resolving these problems in the next few weeks, hopefully a few days after i finish my exams but it will be slow progress again lol
     
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  6. EunosRoadster69

    EunosRoadster69
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    Imagine having a welded differential;)
     
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  7. GabrielP04

    GabrielP04
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    HELLO. So I'm finished with exams and spent a bit of time on the mod. Much improvements were made, but still a long way from done obviously. So the parts I've already got working are much more stable, I'll put some comparisons here. There's some model fixes I need to make that I haven't noticed until now (mostly face orientation). I'm going to try and get this somewhat drivable by the next posting from me here so I can see how it performs now. I also am going to try texturing the existing parts, so basically I'm getting these current parts functioning well before I progress into more parts. That's my plan for now. The car kinda slides but i believe I know the issue so I will work on a solution later. Deformation has huge improvements lmaooo. Both deformation pics were similar crashes. Here's some update pics

    New Deformation (Stays with model at least; still sucky deformation though)
    upload_2021-6-10_9-32-28.png


    Old Deformation


    Small deformation demo
    https://gyazo.com/b46eaca952d3a019d96b0539092c654f

    Sliding modeling

    https://gyazo.com/500e4df81d0050d3a13831ee38d894b2
     
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  8. JUGMBH

    JUGMBH
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    wayyyy better bro
     
  9. rjfmf1

    rjfmf1
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  10. Just Timepass

    Just Timepass
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  11. P_enta

    P_enta
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    Can it move yet like the name suggests?
     
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  12. GabrielP04

    GabrielP04
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  13. samsbitter

    samsbitter
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    Looks really cool man, hyped for a beta
     
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  14. Agent_Y

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    That's either extremely low friction coef or something really weird going on with the nodes, you definitely can't leave it like this
     
  15. Szeroki Pędzel

    Szeroki Pędzel
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    hello is there any updates or news about this or no?
     
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  16. GabrielP04

    GabrielP04
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    Hi. Yeah i've got the rear suspension working. I'm working on the front suspension/engine jbeam at the moment. Hopefully it'll be driving soon. I'm using h-series suspension as this is largely based off the h-series jbeams but heavily edited. I'm having a hard time incorporating Pigeon wheels since 0.23 pigeon wheels are part of the suspension jbeam rather than being a separate file. If you know how I could use pigeon wheels on the h-series suspension please let me know.
    --- Post updated ---
    Thanks. The middle section of the frame is messy and I'm restructuring it.
     
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  17. Agent_Y

    Agent_Y
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    The Pigeon actually uses global wheels now, they aren't part of the suspension, they are in vehicles/common/wheels/wheels_3 I believe. Just add 3-lug hubs and you can use them.
     
  18. GabrielP04

    GabrielP04
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    OH ok. I wasn't aware of that, i'll give it a shot when i get back on my computer. Thank you very much
     
  19. P_enta

    P_enta
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    2022 saguma stop
     
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  20. GabrielP04

    GabrielP04
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    Alright I was hoping to getting this thing to actually drive by the time i provide an update for you but there's some weird stuff going on. So far I've resolved the frame issue pointed out by Agent Y and it is stable now. There were beams very closely placed to each other and they were spread out now and it is fine now :cool:. Things I've added: front suspension, engine+transmission, fueltank, rear suspension, rear differential, and wheels (HUGE ISSUES). The cab jbeam was also improved since there were some incorrect nodegroups and deformation is better, but still hell LOL. As it is in the real car, the engine is going to be based off the suzuki R06A inline 3, producing about 50ps and 63lb ft of torque. Issue with the wheels is they do load, but for whatever reason they literally implode and cause instabilities. I was recommended to lower beamspring and beamdamp in various parts in the suspension, but even at drastic intervals, the problem persists. The frame and suspension are based from the H-series jbeam so i may have to reconsider and use the pigeon frame instead. Also the last thing to note is that i noticed a very small offset of the ENTIRE model so i had to reposition all of the parts. Hopefully by the next update the wheels are not stubborn and this actually drives. Once it drives, I've got a friend who is willing to help with textures so hopefully some parts will be textured by then too. I'd like to hear some input on resolving the wheel issue if you have any ideas.
     
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