I don't think there are any, at the very least any that are publicly available. there might be one in a closed group but even that's doubtful/
Any plans on a pbr version? I love this mod the mesh is nice, the jbeam is great, it it handles amazingly, but the textures and reflections are outdated.
Not in the immediate future, no. All of the materials were "painted" by hand in a photo editor and optimized for the old materials system. A proper PBR update would require these to be completely redone. To do it right would require the original project source files, particularly those with the raw unmirrored models I initially UV unwrapped in order to properly bake new material layers out, and I don't have the latest version of those on any of my PCs anymore. I can technically go through and un-mirror everything by hand and then re-bake, but this is extremely time consuming and would probably be wasted effort atm...Mainly since I don't have any tools that'd work effectively for proper PBR texturing. While the Principled BDSF shader in Blender is capable of displaying PBR materials, Cycles can't bake out some of the major PBR layers (Metallic maps for instance.) It can be somewhat worked around if you bake the data through another supported channel, though it's extremely inconvenient and I already have my hands full on other projects. On top of that, I believe there are also issues with baking blended shaders (Such as a setup mixing a bit of dirt and rust with an undercoating material,) leaving me severely handicapped when it comes to making and baking convincing eye-catching materials. If this has changed in newer Blender versions btw please let me know... Still running 2.93 here. I can't spare the money for Adobe and their awful software subscription service right now, plus I can't spare the money all at once for the perpetual license for Substance Designer/Painter on Steam, and I'm not aware of any usable texture painting or baking tools that'd support a full PBR workflow that are free or open source. Also if I end up having to dump money monthly into software for modding that I'll only probably use only a couple times every few months, I'm 100% going to start charging for my future mods or their updates to try and offset it. Since I'm also against the idea of paid mods proliferation, I would like to avoid doing that if at all possible. TLDR; Until there's a free fix for Cycles and PBR baking in Blender (No paid plugins,) I can somehow spare the 150$ (Or 300$ to do both Substance Designer and Painter) all up front for a perpetual license on Steam, or a usable free and open source PBR texture painting tool shows up, I can't do much with this until all my other more recent projects are complete. I'm also not approving or doing any fix where only the paint and chrome bits are PBR, or the missing material layers are "faked" instead. Already tried that, it didn't work. Hi Also sorry everyone for being absent from the forums these past few months, I've been working on stuff still and have some interesting stuff to share
There's armorpaint, not free, however it's open source (so that you can build it yourself, similar to Fritzing) https://github.com/armory3d/armorpaint