Good news! Not only is there an electric conversion motor available... but there is also a fully electric model that I literally just started implementing last night! Its a little overkill at the moment, but it should do just fine once I iron out the bugs and implement more features. More good news! Yep that's been a feature since day 1 and will stay in... especially since it was so simple to implement.
I just got an idea, not sure if you already thought of this but led lights and a blank panel in place of the grille on the EV version, or something similar.
Let's get back on-topic pls, I feel like the previous messages might make a chain that gets more annoying than funny
i noticed in several pictures it has tracks, how do they work? are they invisible wheels? does the track spin independently from the wheel things, do the wheel things actualy spin the track? can the tracks themselves break?
They are real tracks... they are no joke and are not a trick. All the little wheels you see inside of them are just animated mesh's... those don't technically exist. They are just their to make the tracks look proper. The way they work is I have a base frame built up. This frame is built in the shape of the track when the track is stretched to size. The outside of that frame is then set up as a rail. The track itself is then made in the shape of that outside profile with the nodes spaced evenly around the profile. Those nodes are then set up to ride on the rails of the frame we made before. Once all that is done, I have the physical track set up as a Rotator which can be directly driven just like wheels from the powertrain code.
Welcome to the forums! There will be many people that will tell you to not ask for release dates as the owners don't have a clue when that'll be. They have personal lives as do we, so it will be done on their own time. Being this is coming up on a 4-year-old thread, please have patience. Cheers!