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Patreon, Paid mods & BeamNG.drive

Discussion in 'General Discussion' started by LucasBE, Apr 28, 2021.

  1. NOCARGO

    NOCARGO
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    Tell me about it, mine is on right now and I've been using it for (maybe) over ten years now :p


    prolly longer..
     
    • Agree Agree x 2
  2. Penguin72

    Penguin72
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    Honestly, as long as a mod is high quality and there is proof that I get what I pay for, I would definitely pay for a mod. I would want a in-forums way to pay for them though, so I don't have to make a Patreon account for it.
     
    • Agree Agree x 3
  3. NOCARGO

    NOCARGO
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    Done ! Here's my answers :

    - How old are you? 42
    - Since when have you been playing BeamNG.drive? 2019
    - Do you like the idea of paid mods becoming mainstream? I answered 'no' because mainstream would be a tad too much :)
    - Do you believe that paid mods and free mods can coexist? Yes
    - Do you think that having more paid mods would encourage modders to make more quality content? Yes
    - What kind of quality standard would you expect from a paid mod? The kind that is presented by the modder
    - What kind of mod would you pay for? (skip if you wouldn't pay for anything) Vehicles/Maps
    - How much would you be willing to pay for a dev-quality vehicle mod (specify which currency) I would only pay an amount to support (I'm a modder myself)
    - And for a map mod? (specify currency too) 7.5 $ (if updated unlimited and high quality, I'd probably be willing to pay more for Los Injurus per example :) )
    - If you would like to say anything else then please go ahead, thank you for replying to this form :) I Left this one blank

    Also, the guy that said 'fart' is very funny :D
     
  4. P_enta

    P_enta
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    Fart indeed makes me lol.

    Id be willing to pay hundreds for los injures, tbh.
     
    • Agree Agree x 1
  5. Sithhy™

    Sithhy™
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    If we're talking about money for mod creators, then I'm all for it. The amount of time I've spent on the B1 even at the lowest 3D modeler's wage ($14/h) equates to about $25k... So far I received only about $100 in donations, which more-or-less only 0.4% of the 25k. If I could ever get even 10% of the total amount, I'd be more than happy. People that say that modding for BeamNG isn't worth it are definitely more than right about it.
     
    • Agree Agree x 7
  6. P_enta

    P_enta
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    What would everyone here do with a random 25k donation?
     
  7. Cincinnatus

    Cincinnatus
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    Waste it.
     
  8. crashmaster

    crashmaster
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    you say that but its not always the case.
    some people literally makes a mod because they want something else in the game that isnt there and they release it just because they feel like it.

    not everyone begs for subscribers or whatever.



    boi... in the stage my life is right now... my car wont even start cuz the starter is dead. and my transmission cant even go in reverse.
    with 25k it would be an upgrade to pretty much everything in my life.
     
    • Like Like x 1
  9. silvermanblu

    silvermanblu
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    Honestly I think creators receiving monetary benefits is a great idea. As some one who dabbled in modding myself, I have a very good idea how long it takes to make a great mod. Even my Satyr, which is a train wreck took far too long. IF me spending 15 dollars a month greases the wheels and motivates modders more, I am all for it.
     
  10. Acrain7

    Acrain7
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    Upgrade my pc and officespace to be able to start streaming and video editing. Rest'd probably go either to savings or family members.

    As for the paid mods debate, I personally can't see myself paying for a mod, especially when someone somewhere will have undoubtedly made it free via piracy. Donations, however, (so long as the final product is not withheld from the public), are a fantastic idea!

    I also worry that paid mods would set a precedent in which the majority of mods become paid, once authors see others profiting off of their works, even modders whose content is not up to a paid standard- most likely tricking the kids who use meshslaps into paying for stolen forza models on a grand marshal chassis.
     
    • Agree Agree x 1
  11. ISX5.9

    ISX5.9
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    its great seeing peoples responses consist of "paid mods greedy" etc..
    no its not greedy, you have the free will to choose whether or not you want to participate in supporting content creators, they are not forcing you to support them.

    there has been numerous times where i have been personally accused of being "greedy", "money hungry", etc.. as someone who is a 3D artist and provides paid content, its a slap in the face and by far disrespectful. when you spend time working and providing to others, no matter the cause, i feel like you have every right to profit yourself or at least make a buck or two.
    time is a very important factor when it comes to work and there is a price for everything.


    greed·y
    /ˈɡrēdē/
    Learn to pronounce

    adjective
    1. having or showing an intense and selfish desire for something, especially wealth or power.



    in this case asking for support for spending hours on end to give out smiles, and to give out private content in return, is far from greedy.
    just like anyone else, we all have our own things to take account for. considering mod creators are potentially 18+, there's a high chance that person has responsibilities outside of game community(s). always try to put yourself in someone else standpoint before making a judgement. you can always disagree and agree to disagree but please be humble. :)

    main point is yes! it does not hurt to start a patreon and provide extra content for supporters. personally if this was the case i would gladly opt in as a patron not only to support someone else, but also to enjoy a personal mod not many people would have.

    feel free to agree or disagree
    --- Post updated ---
    i guess in that case yes, if the model was not to be sold and was licensed as commercial with no resell.
    but if you chose to make it paid public and sold for 30$/download suppose that would be plausible
     
    • Agree Agree x 4
  12. ManfredE3

    ManfredE3
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    If piracy was a reason to not sell things then no one would sell anything. There's pirated versions of just about everything out there, especially software. Even BeamNG has the special main menu background when a pirated client is detected
     
    • Agree Agree x 2
  13. Slugfest

    Slugfest
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    As a simple example of how much this would cost, let's say every mod is $5, which is less than most are proposing on this thread. For someone who has 100 mods, that's $500. 300+, like myself, $1,500. Most players' computers don't cost that much.
     
  14. 95Crash

    95Crash
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    I was a little biased against this little over a year ago, but nowadays. I think paid content is totally fine. If the creator makes a mod worth downloading. The creator deserves at least some form of compensation.
     
    • Agree Agree x 3
  15. Brother_Dave

    Brother_Dave
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    I see it like this:

    Old school game community=not paid, ppl share what they create

    New school game 'community'=some paid content, which in a way is not part of the community anymore since its not accessible for all.

    So i see it as this; paid content isnt really a problem but i definitely dont see it as part of the community around a game, its something else. I used to spend hours and hours a day modelling content back in the day and if i couldve got money for it, why not. Now i dont spend AS much time but i wouldnt even think of asking money for it.
     
    • Agree Agree x 1
  16. _Tanco

    _Tanco
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    Every work deserves a salary but I don't really like the idea that most high quality mods become paid mods, it would really reduce a lot the diversity and the quality of the content available for a player that doesn't want to put money in anything else than beamng.

    However, every modder that puts a little bit of work into his project should always add a source of money based on donation (like a patreon as Lucas did), with that systems it would let people that have money to give the salary that the modder deserves, while preserving the diversity and the accessibility of the content in the game.
     
  17. CaptainZoll

    CaptainZoll
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    that's the thing though, would making mods paid reduce diversity?
    because while your point is true, if payment becomes possible, suddenly a large amount of people who have previously started on a large scope mod, but have become demotivated and put it on hold, may come back, as they now have a reason to complete it.

    the same goes for new people getting into modding, if the end goal of financial gain is there, more people will be willing to start on it (though that may lead to an influx of lower quality)
     
  18. Windowsed xp

    Windowsed xp
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    my say is this: id pay for mods if they were REALLY good and had much well-made content. If mod would be either shit quality or just e.g. 1 car with only stock parts and 1 config then no. Also i don't want BeamNG version of Sim Dream, so if paid mods were original, affordable and, of course, well-made then id spend my money on it.
     
    • Agree Agree x 3
  19. _Tanco

    _Tanco
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    Paid mods may create this kind of situations that's true, but it will make come a few peoples that create quantity over quality for the sole purpose of money. And this mindset will only make the community more toxic, just look at youtube when this platform started to generate a decent amount of money and the wave of clickbait youtubers that were doing trash quality content to make more videos, the same thing could happen in beamng and it will not make the forums better ...
     
  20. CaptainZoll

    CaptainZoll
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    but at the same time, it will naturally balance out.
    if someone's thrown together a model with bad poly flow, then plonked it onto a lightly modified covet jbeam with narrowed etk suspension, and not really tuned it, as long as people can see that it's bad, they won't buy it.
    people will "vote with their wallets" so to speak.
     
    • Agree Agree x 5
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