Sorry this doesn't count as a development screen, but I have an idea. The Ibishu S-Haul The S-Haul is basically a re branded Subaru Baja ( yes, I know a Subaru mod if being made with the Baja ) It has the Pessima interior, because of course it does. The only thing different from the real Baja is a longer bed and more Ibishu light and grill styling.
Cockpit area done (Making this as a collab with a good personal friend of mine, @Ninja Nolan) This is our first mod, can any experienced modders tell me if anything is being done wrong?
ooh nice, before the 2015 facelift, i've seen that part of mustang mostly overlooked, nice to see it shine.
That's one of the reasons I picked this car haha. IMO, it's the most beautiful generation of Mustang.
You're using subdivision surface (subsurf) which is a no-no for BeamNG flexbodies. The polygon density will be too high and cause problems from mesh spiking to performance issues. Also looks like the geometry is running away from you judging by the shading issues along the A and B pillars. Keep your mesh clean with good polyflow (polygon continuity), and model deliberately like every polygon counts. You'll want to keep your polygon density in the mid-range (mid-poly) for BeamNG, reducing detail/poly density for more hidden areas, like the underside and behind exterior body panels. Here's one I prepared earlier.
well the way you are starting seems very odd to me since oyu usually make the roof and then either the front or back of the car the sides dont seem rounded enough and if you use subsurf just dont