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Handbrake FFB issue while drifting with powersteering

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Nanaki, Apr 20, 2021.

  1. Nanaki

    Nanaki
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    Apr 20, 2021
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    3
    Hello BeamNG team! I've got the game a couple of days ago and I'm loving it so far, but I'm having issues with the FFB. Just to make sure we are on the same page, by saying "countersteer" I mean the car's self-steering when drifting.

    I have played the Gavril Grand Marshall only, drifting it!

    The issue I've noted: When adding Powersteering to the car, if I use the handbrake to get more angle, the countersteer won't happen properly. If I handbrake and hold the wheel a split second it won't countersteer at all when I release it.

    So I've been stuck without the Powersteering, which makes a super sketchy FFB (very high impacts, lots of vibrations even at low FFB values, overall countersteer is enough but not very good.)

    With the powersteering it's way smoother, it fixes the high impacts problem and countersteers better, except when using the handbrake! The wheel just becomes a noodle which ruins everything :(

    I'm not sure if it's the clutch or handbrake that triggers the bug, but it's definitely happening when using the handbrake (so ofc pushing the clutch)


    Could you guys look into it? It would be close to perfect with that issue solved!

    For info: Using Thrustmaster T300RS, NO MODS in game
    Car tune: Max caster (improved countersteering), Quick drift steering ratio.
    Tried mainly on: East Coast default location.
    FFB settings: I've tried many but the two that felt good were using the Drift filter + side accel, automatic rate & full update (with & without powersteering)
    I've tried with and without spring & damper in Thrustmaster settings, didn't change much except for the damper making for a very bad experience and set both to 0 again.

    Just so you take my message seriously, here's what I've been able to do on my first day in the game after tweaking the FFB and car a bit: https://youtu.be/2pJGIwN0Wrc


    Thank you for your attention,
    I hope it can get fixed soon!
    Nanaki

    --- Post updated ---
    In the video I was not using the powersteering and the FFB while using the handbrake worked normally.
    --- Post updated ---
    Without the powersteering, it seems that there is a much bigger delay of self-steer (even though i tried to keep the smoothing as low as possible to avoid that, allowing some vibrations when low speed drifting).
    Also I've tried the automatic, direct and drift filter, drift filter was the best (most response & self steer) but less smooth than the others (without powersteering).
    I've tried all the different steering ratios of the car too, quick drift ratio felt the best.
    So really, the best setting I found was with the powersteering, which felt really good but the handbrake issue makes it very annoying/uncontrollable.

    My other settings when experiencing this issue:

    Thrustmaster software: 100% constant force, 100% periodic forces (or not, it didn't change the issue),
    Car tune: Powersteering, Quick drift steering ratio, Max caster, 22psi race tires at the front, 20psi race tires at the back. (Same as in the video linked, without the powersteering)
    FFB settings: I think it was about 200 to 250FFB, 100 to 150 smoothing & 200% car FFB, 10 to 20% side accel, no corrective curve. I tried with and without lowering forces when parked.
    Filter was most likely Drift touch, full update and automatic rate, linearity at 1.

    It honestly just feels as if the car goes to sleep for a second when using the handbrake (while drifting already, probably happens doing it straight up too), the engine didn't turn off, it's just the wheel that has no feedback and becomes numb. So if you're going max angle you can throw it but other than that it's a russian roulette.
     
  2. Goosah

    Goosah
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    BeamNG Team

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    Aug 30, 2013
    Messages:
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    Hello Nanaki, let me try to help. First thing I notice is, you are speaking of the drift filter. This was renamed in the latest versions to Key (fast) like so:



    The new naming is to reflect the application of the filters better. Due to the very open nature of the input system design, we allow any filter on any binding. But the old grip and drift filter (now smooth/fast) was meant to help keyboard users steer the car. It will have some very weird effects if used an axis. In any case, whether you are using an up to date version or not, its pretty important to only use direct filter for a steering wheel.

    Next, I would like to narrow down the source of the problem. Can you try setting the filter to direct, the power steering off, and the side accel feedback off. Add the "FFB Graph" UI app. Then try driving into bumps on gridmap with and without the handbrake on. When you do this, is there truly 0 force in the steering wheel or FFB graph when the handbrake is pulled?
     
  3. Nanaki

    Nanaki
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    Apr 20, 2021
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    Hi thanks for your reply! I used the game in French and didn't understand the term used for the keyboard I thought it meant "drift touch", it is a litteral translation but I didn't get the meaning that way (especially because there is no "wheel" indicator for the direct in French). I put it in English now so it's better.

    Using the Direct filter, power steering or not, side accel or not, if i take a sharp turn (handbrake or not) the car just won't go full lock.
    It's like the wheels are letting the car do a 180° and if I get on the throttle again it doesn't catch the slide like it should because the steering didn't respond the way it should.

    I have only been sim drifting in Assetto for a couple of months now and on that game it was clear that you have to "fight" the wheels if you want to keep them straight in that situation until the rear has settled where you want it (let's say a 180° on a narrow touge road).

    Whereas in BeamNG with the Grand marshall at least, it just doesn't do anything, the front wheels are asleep while the car goes 180° if that makes any sense. For "lighter" corrections or turns it works with & without Powersteering, side accel giving more feedback on the weight transfer but also seems to self steer better. (My anti roll bars at the front are also more tightened than the stock so it should help but it really doesn't in these situations)

    So i guess it's not about the handbrake itself but more about how the front wheels correct themselves when the rear moves around.quickly using the Direct filter.

    A good example of a time where it doesn't work with the direct filter is at 0:17 and 0:26 in the video linked before. (I take a lot more angle through power or handbrake, the wheels self steer and I can keep the slide going)

    With the direct filter, it makes a little bump of FFB that fades right away (on FFB graph), not letting the self steering happen.

    I hope I'm clear enough ^^
     
    #3 Nanaki, Apr 21, 2021
    Last edited: Apr 21, 2021
  4. Goosah

    Goosah
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    Global Moderator
    BeamNG Team

    Joined:
    Aug 30, 2013
    Messages:
    790
    Ok, it sounds like it could just be the nature of the Grand Marshal. It has high sidewall tires and not very much caster from the factory, even with the tuning variable maximised. If you use the Alignment Debug app you can see what the values are while driving. If you haven't used this app, it could be that the toe angle is bad after changing caster. If not that, I'd suggest swapping on some sporty wheels/tires.

    Further tips on the FFB, since you seem to be experimenting with a lot of different aspects:

    The side accel feedback uses the lateral g force of the car to add some strength to the ffb. But when locking the handbrake, the car is not experiencing much lateral G, so it could cause the forces to drop compared to the case of cornering.

    The power steering has a speed sensitive aspect, judged by reading the wheelspeed. So I could see a possible negative effect there, as when you lock the rear wheels, the average wheelspeed decreases.

    The "Reduce strength while parked" should not interfere with drifting as it only acts up to a few km/h. It just helps remove shaking when the car is parked. This is our approach instead other sims which switch into another mode at low speed, typically with a strong damper.
     
  5. Nanaki

    Nanaki
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    Apr 20, 2021
    Messages:
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    Thank you very much for your detailed answer, it's exactly what I was looking for!

    I tweaked the camber & toe more & most importantly changed the wheel model which made all the difference! Now even when trying to do a quick 180 for example, the car self steers like it should!

    I can now really enjoy BeamNG drifting !!!
     
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