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0.22 Discussion thread | Use Safe Mode before reporting

Discussion in 'General Discussion' started by Leeloo, Mar 29, 2021.

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  1. robert357

    robert357
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    Yes, it happens but with more cars (or at least it's more frequent). Tseries sometimes will spawn under the map and used to (?) spawn inside the bridges.
     
  2. s2k2009

    s2k2009
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    Yep, the more cars, the more likely this bug can happen.
     
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Oh, that explains why I never had it, I can never spawn more than 5 cars anyway
     
  4. Confused_Deer43

    Confused_Deer43
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    here

    This rock lacks proper collision on Small Island
     
    #1084 Confused_Deer43, Apr 20, 2021
    Last edited: Apr 20, 2021
  5. SKB

    SKB
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    Covet turn signals flares still work even if they're broken

    screenshot_2021-04-20_23-33-02.png
     
  6. a plane guy

    a plane guy
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    I’m not completely sure if this is a bug or a feature but if you go on some cars and click the eye button on body the whole car disappears?
     
  7. SKB

    SKB
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    I think that's a feature, like if you just want some specific parts to be shown and the rest not be visible (invisible).
     
  8. a plane guy

    a plane guy
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    Ik but isn’t the unibody just supposed to dissapear?
     
    • Agree Agree x 1
  9. Kasir

    Kasir
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    Well when you show/hide a part it also shows/hides all of its subparts. e.g. if you hide a door, the window and doorcards are hidden too.
     
  10. a plane guy

    a plane guy
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    Ohhh I kinda understand it now but it would make sense if the chassis and stuff was still shown tho
     
  11. DaddelZeit

    DaddelZeit
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    It wouldn't, it makes sense that all subparts are hidden if you hide their parent part since subparts belong and are bound to their parent part, e.g. you can't have doorcards without a door.
     
    • Agree Agree x 2
  12. a plane guy

    a plane guy
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    Ah it makes sense now and I think I’m gonna drop the topic here so there’s no arguments;)
     
  13. s2k2009

    s2k2009
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    Has anyone else noticed that on some cars, the performance stats can be slightly off, or even very off? Like for example, the Bluebuck 423 V8 Roadsport, where it lists it does 0 - 60 in 11.8 seconds, and this should be 6.9. Probably this is due to how performance stats are tested
     
  14. devilboy662

    devilboy662
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    It still bothers me that the offroad springs and shocks for the live axle suspenstion bends moving the axle when you start driving making you turn to the left.
     
  15. den_chik

    den_chik
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    I don't really understand why here in the game some kind of tilting while horizontal rotation at External views when angle of sight upper or lower of exact horizontal (Orbit, Chasing and even Character's view) when using TrackIR? Could it be simply rotation without tilting in those views?

     
    #1095 den_chik, Apr 21, 2021
    Last edited: Apr 21, 2021
  16. BMF

    BMF
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    Very good job with all the in-game sounds BeamNG team! Driving interior before was pretty loud, now its pleaseant. Maybe a little touch to the gear whine would be nice especially on the T-series when i go down hill on gear and it goes above 1500 rpm it kinda stretches the whine.
     
  17. den_chik

    den_chik
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    By some reason right mirror of Wendover went back to wrong reflection (tested in safe mode).
     

    Attached Files:

    • screenshot_2021-04-21_16-27-45.jpg
  18. TDK

    TDK
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    FLIT KILLS MOTHS
    BeamNG Team

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    Thank you! Actually, I've been doing some work on the transmission sounds today, so will be tweaking as I go through some of the vehicles.

    Could you tell me what you felt was loud in the interior? I ask as aside from transmission, everything else from outside the cabin, so actually should be more muffled and a touch quieter.
     
    • Like Like x 3
  19. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    When you spawn traffic while having a trailer attached to the T-Series, the traffic will treat the trailer as a separate car that is part of the traffic. For example the police won't chase you if you hit them with the trailer.
     
    • Agree Agree x 3
  20. Trophy

    Trophy
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    Not the same guy, but I do have a suggestion regarding sound. I believe it is possible to have the exhaust break at both the cats and the mufflers, and irl, they would make different sounds at either of those times. With cats but no muffler would be louder, less smooth, and more burbley, but without cats, it would sound like how engines currently sound without exhausts, very raspy and unrestrained. I'm not sure if you could incorporate this, but for the next update it could be a cool touch.

    Also regarding sound, when you crash into something at higher speeds, there is a very distinct slapping noise, the same one you hear when youre a mile away. I'm also not sure if you guys have a way of recording this, maybe take sound recordings from crash tests?

    Both of these might be very hard to put into the game, and if so, I understand. But if there is an easy way to do them, it would be a nice touch for the next update.
     
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