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Automation crashing is poop

Discussion in 'General Discussion' started by alentaylor22, Apr 19, 2021.

  1. alentaylor22

    alentaylor22
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    How come crashing an automation car is so ew like it just looks horrendous also what is wrong with the lights pressing the brake like it turning on the taillights are like setting off a nuke it’s sooo bright
     
  2. SKB

    SKB
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    Because the automation cars don't really have much more polygons compared to the custom mods and dev content
     
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  3. DaddelZeit

    DaddelZeit
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    Automation Cars aren't split up into different parts like bumper, fenders, etc. and only consist of a single body crash model.
    Also, it's from an exporter so what do you expect?
    That can be fixed by changing the fixture type from Headlights to taillights and setting the fixture texture to an actual taillight texture.
     
    • Agree Agree x 3
  4. Agent_Y

    Agent_Y
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    Actually low poly cars usually crash better than very high poly ones, unless they are like extremely low poly like made out of default Blender objects, but even Automation cars have more polygons than that. The main issue is the Jbeam which is made to be universal (as in 99% of the cars you export will be drivable) and to achieve that the crash physics had to be sacrifised because you can't have both good universal driving and good crashing at the same time with the exporter.
     
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  5. Noobinator_83

    Noobinator_83
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    First of all, try not to talk like a 9 year old, and second I would have to agree with you on these things. But, creating a dev-level j-beam for every automation car you import would be hard and could not be done automatically.
     
    • Agree Agree x 7
  6. a plane guy

    a plane guy
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    I honestly agreee with you on the age like look at this:
     

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    • Agree Agree x 3
  7. alentaylor22

    alentaylor22
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    XD
    I’m 16 it’s more of a thing between me and my friends of these “Poop” things but let’s not stray away from the topic in her lol
    --- Post updated ---
    Ohhh dang
     
  8. PessimaBoi

    PessimaBoi
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    When I saw the title i was like : LMAO
     
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  9. alentaylor22

    alentaylor22
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    Can I split it up into spectate parts my self? Because I love how they look when I build them then I go to crash the car and it looks like a mushed cake lol
    --- Post updated ---
    Here*
     
  10. DaddelZeit

    DaddelZeit
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    Yes, but you'll have to separate the JBeam and model.
     
  11. a plane guy

    a plane guy
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    You can.. if you are willing to spend a year learning jbeam and lua codes and other stuff
     
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  12. DaddelZeit

    DaddelZeit
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    You can learn basic JBeam in like a month and don't need lua for stuff like this.
     
  13. a plane guy

    a plane guy
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    Oh well it’s up to him if he wants to
     
  14. alentaylor22

    alentaylor22
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    I got a possible dumb question but so your saying that like right now say I build a car with no fixtures and I go into blender and separate doors windshields bumpers etc and I load it into game without messing with the jbeam I can have a ok mod?
     
  15. a plane guy

    a plane guy
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    Mby
     
  16. alentaylor22

    alentaylor22
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    Rd thx u
     
  17. a plane guy

    a plane guy
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    Ok..
     
  18. DaddelZeit

    DaddelZeit
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    No, since the flexbodys would need to be assigned and the JBeam would still be a single piece, so it won't be able to break apart.
     
    • Agree Agree x 4
  19. Agent_Y

    Agent_Y
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    BeamNG Team

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    That would probably make it crash even worse
     
    • Agree Agree x 1
  20. a plane guy

    a plane guy
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