Solved Vehicle all white?

Discussion in 'Mod Support' started by Meg, Apr 16, 2021.

  1. Meg

    Meg
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    Working on a F-body camaro today, and i mapped all the textures as normal, loaded it up in beamng and the entire car is white. I viewed the LUA menu and i was missing no texture or material, is there any reason why the car would appear all white? The .DAE model is all white in blender, and when i change the color of the door in blender it also changes color in BeamNG.

    Also, some textures work, as you can see on the fender badges and the rear bumper, some interior textures work too.



    Capture.jpg
     
  2. i.want.to.mod

    i.want.to.mod
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    your blender model may not have the same name of textures as in your materials document in your mod folder. Double check that they're all spelt the same way.
     
  3. P_enta

    P_enta
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    Wouldn’t it show as no texture then?
     
  4. Agent_Y

    Agent_Y
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    No Texture is when there is a material but it points to a texture file that doesn't exist. When there's no material at all, the game just creates its own material and assigns a white color to it. If that fails for some reason (which it does like half of the time) then you get the No Material error. And there are also various other errors related to the texture cooker that I got when learning how to use it and before that I never knew they existed.
     
  5. P_enta

    P_enta
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    tbh sometimes it’ll just say no texture even when you change nothing and it worked a minute before. BeamNG modding makes my brain hurt
     
  6. Agent_Y

    Agent_Y
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    That's most likely a mod conflict
     
  7. Meg

    Meg
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    Got it to work, for whatever reason the type of file I was using didn't work. Was using PNG files, converted them to DDS and works fine now
     
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