Hello! About a month or two ago, I started making a Volvo B60 2018 for Beamng Drive, I started with the exterior, one might say the shell was converted from GTA sa: https://www.gtavicecity.ru/gta-san-andreas/cars/106146-volvo -v60.html And the rest I have already done myself, the spars amplifiers, the 3d engine model, the 3d suspension model, the radiator, the front panel, the 3d model of the trunk, the muffler, the universal joint, the subframe, and now I started texturing, but unfortunately, the body rolls out curve, and now I'm looking for help, maybe someone understands texturing, and knows how to do a sweep, who is interested in this mod, then please write to me in private messages, or under this message, I will be very grateful --- Post updated --- if anything, sorry for my English, I'm just Russian, and I use google translator, sorry if some words are not clear =)
hey! guys, all this time while I did not update anything, I gained experience in 3d modeling to make it more high-quality, and beautiful, I have to redo the old curved grid, to a better one
awsome! i wish there was a modern hatchback in the game like the C30 but will there be a V60 Cross-Country?
Nice work! I see that you have lots of weird lines and boxes. I'm guessing that you used the dragon dff blender importer. I can convert the model in zmodeler2 to clean all of that up if you would like.