Water physics

Discussion in 'Content Creation' started by rt389g@hotmail.c, Jul 23, 2014.

  1. rt389g@hotmail.c

    rt389g@hotmail.c
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  2. SixSixSevenSeven

    SixSixSevenSeven
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    The reason for no driveable boats so far is simply because JBeam structures don't define bouyancy yet (torque3d does have basic bouyancy already though). The only advantage this would bring would be the waves, which itself is a fair addition to the game I think.
     
  3. Dummiesman

    Dummiesman
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    Well BeamNG already has a water system with waves and stuff, this one is better for looks though I must admit
     
  4. Sushi2

    Sushi2
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    Considering how heavy BeamNG already is, it would be even more taxing on the lesser computers. Plus, it doesn't seem very helpful unless you want a realistic boat simulator(which BeamNG is not)
     
  5. rt389g@hotmail.c

    rt389g@hotmail.c
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    What about amphibious vehicles ? I am sure it will happen with or without this software.
     
  6. SixSixSevenSeven

    SixSixSevenSeven
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    well like they all said, there is water already
     
  7. TYLERTJ

    TYLERTJ
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    Re: WE NEED WATER PHYSICS!!!

    Lets get this straight and admit, there's not a finished game with no water effects/physics
     
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