WIP Roamer Phase IV Facelift and Other Useless Parts

Discussion in 'Land' started by Opteryx, Nov 13, 2020.

  1. Opteryx

    Opteryx
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    Sorry I haven't had much time to work on the mod recently. Here is the most recent version in case you want to test it, because I might never be able to work on it for a while.
     

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  2. Agent_Y

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    You should give the file a less generic name to aviod a situation where some other mod has the same name and someone wants to download this and it replaces that one.
     
  3. Opteryx

    Opteryx
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    Been working on it a bit. I now have tires with customizable static friction, sliding friction, tread, and dimensions.
     
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  4. Agent_Y

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    How did you make tires with customizable size that don't explode or fall off the car instantly? I need to know, I can't figure it out
     
  5. Opteryx

    Opteryx
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    I don't really know. I have seen that tire pressure has a massive impact on tire stability, though. That might help.
     
  6. Agent_Y

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    So it's probably the safest to work on zero pressure first?
     
  7. Opteryx

    Opteryx
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    yes
     
  8. Opteryx

    Opteryx
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    Been working on it more... There are now front, rear, and center differentials that can go between open, locked, and limited slip. There are also new exhaust pipes: the Advanced Muffler, which muffles the engine very well, and the Straight Pipe, which does not muffle the engine at all. There are also new transmissions: a 12 speed dual-clutch and a 25 speed dual-clutch.
     
  9. Agent_Y

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    You mean you can just click an open diff and it becomes limited slip? That would be revolutionary in real life lol, and I didn't know it was possible in BeamNG! I'm totally adding it to my mod too!
     
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  10. ThatCarGuyDownTheStreet

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    Technically it's possible through oil pressure and clutches. I'm sure there's an irl example out there somewhere.
     
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  11. Opteryx

    Opteryx
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    This is easier than it seems. Differentials have a segment that looks like this: "differentialType":"open". To make it have multiple modes, you do this: "differentialType":["open","locked"]. You can add onto it to have more modes than two.
     
  12. Agent_Y

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    I know how it works but I thought it was only possible to have open and locked... I wonder if it's possible to switch between electric LSD and normal LSD
     
  13. Opteryx

    Opteryx
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    Anyone have any ideas for things I could add that doesn't require me to make a new model?
     
  14. Agent_Y

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    You've been working on it for half a year already, you might as well release the update now, but first make sure to fix all the bugs because I imagine there are many of them
     
  15. Opteryx

    Opteryx
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    release as a .zip or as a full mod?
     
  16. Agent_Y

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    By full mod you mean on repo? Idk if you removed/changed the stuff that you took from other mods and the stuff that was overwriting game files and if you made sure it follows the other repo rules too then you can but idk. It would be kinda weird if it was always just here and then on repo.
     
  17. alentaylor22

    alentaylor22
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    Wait I haven’t downloaded yet what does this mod change?
     
  18. ThatCarGuyDownTheStreet

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    from what i can find in the thread... this:

     
  19. alentaylor22

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    What’s wrong with the headlights, and it looks like the taillights shape is supposed to be different by that indentation
     
  20. Agent_Y

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    That was the extremely old bad version, the new one is supposed to add some stuff I lost track of, like JATO, resizable wheels, custom differentials, custom ESC and stuff, but no custom parts like this, they were removed
     
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