Not sure i can see any Reshade effects other than maybe Bloom? About the ssao i might go larger radius, less contrast. Less radius tends to loose so much effect on the big picture.
I use the default 1.0, trying to generalize my mod as much as possible. Its all dependent on the user monitor settings though.
Yo I need those liveries from those old pictures immediately. The Red Bull Vivace looks really good. --- Post updated --- NVM it wasn't you with the Skoda but the rest of those liveries look VERY good. If anyone knows where to get them PLEASE let me know.
The liveries are available at the forums but not the Repository afaik, since they feature real brands Theyre definitely some of my favourite skins!
So.. havent been able to make up my mind about saying something about this or not but.. I received, a while back, a SSDO/One bounce GI (yes, Global Illumination, but not crazy amounts of raytracing, its an older thing that 'just' bounces of a surface once and brings the color with it, one hell of a step up from SSAO though) shader for the PostFX of the old Torque game engine. It makes SSAO obsolete and produces a much better result overall IMO. From old progress screenshots it sure looks promising and the code is supposedly more or less done. It just needs implementation. Ive looked at the code at it sure seems plausible to implement in BeamNG. Ive reached out to two of the devs about this since it takes alot of time to sort it all out and i want to know if theres something in the pipeline that makes this obsolete OR if theyre even interested in looking at it themselves but havent gotten an answer yet. What needs to be said is that IF i ever get it working in BeamNG its highly unlikely i can release it since i wont do that without consent of the creator/s of it. Not without searching the forums, meaning id do the same work as you need to do Search for Vivace Skoda and Vivace Citroen, or something along those lines. Not at all honestly but maybe your color corrections saturation slide has been dragged all the way to the left?
So I've got everything downloaded and in the BeamNG folder And when I load up my game the screen is just black. (For example this screenshot is from Utah) Any ideas on what I did wrong?
Well if you followed every step, cleared your cache, extracted all the files and folders directly into your Documents/Beamng.drive-folder instead of a common misunderstanding that means its all in a separate folder, then its usually a matter of a conflicting graphics mod, youre running a cracked version or you need to do a fresh install due to old game files
Thanks for the help! I actually reinstalled and it seems to be working now. There was only 1 thing I was wondering. Everything seems to have improved graphically but it seems that trees are worse? Like they just don't render in very well. Is this something I can fix in tweaking the settings? Looking back I noticed this only really happens on maps with a lot of trees like East coast usa. So it may just be that. Any suggestions though?
Glad it worked My mod doesnt effect that but it might have made it more visual. Im guessing its about the LODs. Not sure if the trees use LODs in the models or if they use the game engines 'imposters' for the 3d models. I think you can change the load in distance for the imposter values but thats all i can say :/
Is it possible I could use the file for the lens flare and working tonemapping for my mod? I will give you credit, of course.
Ok good to know. I messed around with a few things so I couldve done something to affect it. Great mod btw and im looking forward to anymore updates.
Thank you! Working on a version that has lighter shadows in the morning/evening Thanks man! Itll be a while but wirking on it Sweet! This game really has so many possibilities On a side note i havent looked that much into the global illumination shader but it sure has potential. Would be nice to hear something/get replied messages from the beamng devs ive contacted though before i spend time that might be down the drain in the end, if changes are coming to the gfx in the near future.