WIP 2020 Chester Journeyman

Discussion in 'Land' started by P_enta, Aug 12, 2020.

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  1. Slugfest

    Slugfest
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    yeah, but they are so small... ;)
     
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  2. P_enta

    P_enta
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    I TOLD YOU
     
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  3. Ayca

    Ayca
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    Not to be a beggar / bumper, but is there any new progress? :)
     
  4. P_enta

    P_enta
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    not a lot, im taking a bit of a break as well as working on a lot of tedious texture stuff behind the scenes.
     
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  5. alentaylor22

    alentaylor22
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    This question is kinda random but when people talk about doing J beam is it just you putting points on the car and making it the shape of the car or is it something completely different?
     
  6. stale

    stale
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    that's a part of it, jbeam encompasses a lot of things and defines how the car drives, it's more than just a hitbox
     
  7. P_enta

    P_enta
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    it's basically making the collision mesh for the car. It's a pain to do cause you have to hand type the coords in notepad.

    but its also more than that
     
  8. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    This process is the first and easiest part of making Jbeam. You have to put all the nodes in proper places and connect them properly with beams, then add triangles to make collision. If that just follows the shape and breaks into proper pieces then the mod is decent but not yet good. To make a good Jbeam you have to adjust a lot of values such as weight, strength, deformation resistance, spring factor (stiffness), damping, etc. If you do it wrong the car can explode, collapse on itself, be super buggy or similar stuff. If it's stable then you have to check if there isn't any structural stress or excessive forces, and do a lot of testing to see if it works properly.
    And all of this is just for simple metal pieces. For anything else like suspension, wheels, glass, lights, fuel tanks, engines, any powertrain parts, exhaust, for this kind of stuff you have to do a lot more as it requires extra steps, for example suspensions have some extra values you have to set, and generally they have to be extremely precisely made, for engines you have to set all stuff like torque curve, resistance values, inertia, basically everything mechanical, you also need all the other engine parts, turbochargers are the hardest to get right... Jbeam is not only the shape of the car, it's almost everything that makes the car what it is, and I have a huge respect to people who make entire cars from scratch and have to keep all of this in mind to get every detail as accurate as possible. Especially the game devs, their cars are top quality and there aren't many mods better than them.
     
  9. P_enta

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    JBeaming is also a pain cause there’s no visual editor to do it with. And there’s no good resources to teach you how to do it either.
     
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  10. Agent_Y

    Agent_Y
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    BeamNG Team

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    Your only visual editor is the game debug menu and your only resources are in-game files to see how they are done
     
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  11. P_enta

    P_enta
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    Yep. And those don’t work for me, I need somebody to teach me.
     
  12. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Maybe you think they don't work but you are just doing 1 simple mistake that breaks everything? That's usually the case for me, in Blender too
     
  13. alentaylor22

    alentaylor22
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    Dangggg this whole time I’m thinking you put the nodes at each edge of the car and fill it in I didn’t know you had to do all of that
     
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  14. Nacho Problem

    Nacho Problem
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  15. P_enta

    P_enta
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