It'd be a hundred times more fun if all those bootleg cars on World of Mods weren't meshslaps. There's so many different awesome cars, but it's a real shame they're just done crappily. Imagine how huge our modded car list could be if they were actually quality or decently-made.
Or better yet, imagine if EVERY SINGLE CAR on World Of Mods (for BeamNG) had a custom made model and fully scratch made Jbeam, with AT LEAST 15 configs per car. This would mean that each one would have at least 1 of each of these types: Offroad (with custom parts) Track (Custom parts) Rally (Custom parts) Street (custom parts) and the normal IRL models like Base, mid-trim, etc. IMAGINE HOW FUN YOU COULD HAVE WITH AN OFFROAD ASTON MARTIN DBS!
and they were all lore friendly. Not just rebadges but sorta how like the ETK 800 is the 3 series touring
Imagine if World Of Mods wasn't a bad website and they collabed with BeamNG so all the mods from there got ported into a special forum area and repo.
Imagine if it wasn't possible to make a meshslap somehow so the Russian websites would be forced to make proper mods
asseto corsa has alot more mods and it can support more mods i have right now 1308 car mods and 167 tracks 100 more miscellaneous such as sol rain fx content manager and more and the game runs 110 fps with vr with beamng the game considerably starts to slow down when you have over 300 mods and anyway ac is a much much better sim
as far as vehicle physics components that are missing, tire thermals, transmission thermals and auto transmission damage, and further down the line, probably proper aerodynamics, or at least something more fleshed out than what currently exists.
I was surprised to come back to BeamNG and find it still in early release. I bought the game in 2014, and played around a bit, but my laptop wasn't able to run much. And when Windows 10 came out, and basically forced an upgrade, my aging laptop actually cried, so I switched over to Linux for three years, making do with fewer Steam apps. And no BeamNG, which would have run under Wine at about 30 SPF. No, I don't mean FPS. Finally, in November, I got this slick machine, re-downloaded BeamNG, and holy crap what a difference! New maps, new vehicles, and tons of mods! But still the game is early access. Back in the early days, I figured the devs planned to sell their soft-body engine to other game makers, leaving BeamNG as a test bed rather than an actual game. But it seems to have developed into something much more versatile, an extremely broad driving sim with limitless potential. Part of me hopes they never finish, but keep pushing the limits of what's possible.