Woah! I'm so glad I found this mod. I really hope some day BeamNG will have lights like these in game. Thank you!
Found two small bugs. 1. On modern D-Series facia both lights are illuminating when we turn on high beams. 2. D-Series bumper with round foglights have them pointing on the road. EDIT I checked every car and I have few questions. I think in Pigeon and 200BX turning high beam should turn off low beam. This happens in every other car with one headlamp (Picolina, Bolide, Miramar etc.). In Ibishu Covet turning high beam will turn off low beam in left light where it's clearly on. In LaGran however right low beam should be off. Any plans for make better looking light texture for roof and bumper additional lights?
Thanks for the report! in Pigeon the low and high beam are similar, which is why the low beam does not turn off. "Any plans for make better looking light texture for roof and bumper additional lights?" Yes, but I have yet to see the light pattern of these headlights
I presume the pigeon would use H4 type bulbs where the low beam switches off when high beam is on, in the same reflector housing. Some cars have it as both be on when high beams are on. 'My' 2009 Renault Logan's high beam is turned on by pulling and clicking the light stock to the high beam mode.. when half pulled, the pass light (temp high beam) is on along with the low beam, showing both patterns on road, but when high beam is completely turned on, the low beam switches off. Meaning only high beam pattern can be seen. Same case with the Gavril and Brickell I guess.. I remember some cars having both on when high beam is on but that's only on newer models I guess.
Another bug. Front lights in Roamer when we break them will show orange no texture. Happens with every front light in Roamer, both pre and after facelift, except fender front blinkers in old model. Also it is much harder to break headlights in older facia.
Hi, just saying great job with the mod it works fine on stock vehicles but I have a question. I downloaded a mod from the in built mod thing where it gives me sedan and fast back versions of the etk 800 and tose ones have the old non projector lights. is there maybe a way i can switch those headlights to the new ones in the part selector. I have the same issue on the etk k series because i got an electric mod but in that ones part selector I have access to both sets of headlights and can easily swap out the old with the new ones
they do not accept mods that modify the original game files. --- Post updated --- nop, because I would have to modify someone else's mod, and it could also give some problems or conflicts...
Congratulations on the mod! I'm surprised how much better you were able to make the headlights compared to the vanilla one, I'm going to add this mod to my BeamMP servers For now I just have one bug report, the bumper rally lights on the ETK I-series doesn't work with the mod, I had a config with them and when I load it, it just loads without them, and if I try to re-add in the Ctrl+W menu, the car just reloads and the "rally lights" stay as empty Other than that, great work! And also, brasil porra!
I take the files from the cars, and modify them, when a new update comes, these files do not change, and this causes bugs, which is why they only accept mods that do not modify these files. --- Post updated --- blz man vo corrigir la kkkkk Brasil porra!
on mobile so cant show screenshots, the Gavril Grand Marshall fog lamps point to waaay downward just like the d series and roamer..
for example, there is the original file that has all the information about the engine, power, torque, etc ... I take this file and modify it, replacing the original. "Unfortunatelly , we can't approve it in his actual state as it's override our parts, you need to rename your parts and files with a unique name." That's the answer I got when I try to upload to Repo..