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realistic stalling in BeamNG?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by brickolo, Jan 11, 2021.

  1. brickolo

    brickolo
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    Joined:
    Jan 11, 2021
    Messages:
    224
    I've recently brought a wheel for beamng (logitech g29) and i was wondering if BeamNG's stalling system was accurate. I've never driven a manual car before but the first time i started driving in beamng (manual no clutch assist) i had no issues with stalling. How is that possible? In a normal car someone who's never driven manual could very easily stall, in BeamNG it was almost effortless not to stall the car. Is this just beamng not being realistic or is it realistic car behaviour?
     
  2. Alex_Farmer557

    Alex_Farmer557
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    Dec 28, 2016
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    i had no issues driving manual for the first time when i bought mny car last year
    never drove a car before this point but i took no time to learn
     
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  3. Zero

    Zero
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    Sep 2, 2012
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    IRL, all clutches feel different. That would be quite hard to simulate properly, unless you had a dynamic clutch pedal.
    I think it's easier to stall a car as a beginner IRL, than the simulators I have tried.
     
  4. NistingurA

    NistingurA
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    Joined:
    Nov 22, 2013
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    If you tinker around the settings a bit and define a deadzone for your wheel in BeamNG, you can make it "more realistic" to a point, since a clutchpedal IRL isn't linear like it is in Beam.
    You have to push the pedal a fair way to even start engadging the clutch itself.
    The best possible setting would be to have like 15% deadzone at the beginning, and maybe 10% up top.
    upload_2021-1-11_13-11-0.png
     
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    • Agree Agree x 1
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