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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. aeoe

    aeoe
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    • Agree Agree x 1
  2. FordKing

    FordKing
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    Its a mail van IDK the name
     
  3. Alex_Farmer557

    Alex_Farmer557
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    grumman LLV
     
    • Agree Agree x 3
  4. aeoe

    aeoe
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    thanks lolmao
     
  5. Average Person

    Average Person
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    do you plan on releasing your port, it seemed like you stopped so that's why I started porting it myself, also if you don't mind me asking how did you have to model the electric poles yourself?
     
  6. chris_lucas

    chris_lucas
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    Enough customization?
    RTK4-4.png

     
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    • Agree Agree x 2
  7. etca1515

    etca1515
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  8. Nacho Problem

    Nacho Problem
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    • Like Like x 16
  9. aeoe

    aeoe
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    thos civic
    also nice progress yall makin there
     
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  10. Brother_Dave

    Brother_Dave
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    I think im on to something with the latest addition to my tonemappers code :rolleyes:
     

    Attached Files:

    • screenshot_2021-01-09_14-37-25.png
    • Like Like x 5
  11. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Figured out a complex system that will place the ram plow in a proper position for all vanilla vehicles without forcing the user to adjust it in Tuning every time, without having any duplicate files, and without causing any console errors somehow. Won't work on mods though.
    autosetup_test.png
     
    • Like Like x 6
  12. Brett

    Brett
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    Trying something out.
     

    Attached Files:

    • blender_FFs73rv1Ne.png
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  13. etca1515

    etca1515
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    Oh! Toyoda Pikoop?
     
  14. BrynCoops

    BrynCoops
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    Looks more like a GMC Sonoma / Chevy S10
    That, and it says GMC on the grille...


    OT.
    Making an zorst.

    Screenshot170.png
     
  15. etca1515

    etca1515
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    Oh yeah, you're right
     
  16. SuperShep1

    SuperShep1
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    Isuzu Pup?
     
  17. Alex_Farmer557

    Alex_Farmer557
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    upload_2021-1-11_12-23-45.png
     
  18. SuperShep1

    SuperShep1
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  19. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
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    autosetup_test2.png
    Was a lot harder to do it for the rockets than for the ram plow, I had to reassign all the node and mesh positions and separate the rockets into left and right, plus a lot of trial and error with variables, a lot of work but it works. I still need to set up the auto-offset for each vanilla car, then the mod will be ready to update. Other roof accesories in the mod will still have the old system, too much work to re-Jbeam all of them so they work with the auto setup. You'll probably have to disable the auto-setup slot to use them on some cars. Mod cars will still work the old way for everything in the mod, except the ram plow should attach automatically for some of them now (Yes I learned how to use optional beams so no more messy attachment selection, just 2 types of ram plow, stronger and weaker, so it doesn't blow up small cars like the Piccolina).
     
    • Like Like x 3
  20. FordKing

    FordKing
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    Jul 21, 2016
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    noice
     
    • Agree Agree x 1
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