WIP Beta released A new *CITY* map - LOS INJURUS 2023-12-20

Los Injurus 2023, now featuring 11-foot-8 bridge!

  1. obamanium

    obamanium
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    I have a laptop not even a real pc, and have a boatload of mods which takeup enough space soooooo
     
  2. bob.blunderton

    bob.blunderton
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    As long as your processor and GPU is enough to run the stock maps that come with the game, you should be OK to continue running new versions of this map on your PC or laptop computer.
    The only thing that is an increased requirement from the base-game's requirements is the system memory requirement. 8GB is not OFFICIALLY supported by me for Los Injurus or Roane County, but there are reports that both will run (you may crash to desktop after a while). 12~16gb of system RAM is strongly recommended. Everything else is 'whatever works' with the base game.
    This map still runs great on low with a 7850 2gb Radeon HD card I had laying around. It doesn't look nearly as good, and it's a bit hard to see the road lane-lines on the textures, but it's playable and that is all that matters.
    For those of you who end up with lag after a while, turn texture detail down a notch & it will fix that. Right now it's possible with enough vehicles loaded in that you CAN go just over 8gb on high detail textures. I will have that fixed within the next month or a little longer, hopefully.
    For people who are in the market for a NEW higher-end video card, I would strongly encourage folks to pass up 8gb and smaller options, in favor of getting a 16gb card. With the new consoles out now, and the next-generation games coming out, now that cards with over 8gb of VRAM are becoming slightly more common, games will start using more than 8gb. Indeed this map may already use more than 8gb, but it's not supposed to (yet). I have some optimizations to do yet, to keep things in check - but this is the fun of an early-access map on an early-access game engine.

    In the future, I will be continuing to set aside some cash from the project to hopefully one day bribe the developers in some way shape or form to add on-demand asset UNloading. Meaning, if you start to run out of VRAM and don't need certain assets, the game engine could just keep what it needs most in video memory and unload the rest, freeing valuable VRAM real-estate.

    The two things that limit this map the most from being everything we'd want in a game are VRAM amount and DRAW CALLS (this game engine has single-threaded draw calls only, newer DX12 and Vulkan games are multi-threaded rendering and don't have the single-threaded rendering limitations of older titles and some newer titles like Fallout 4 and even MS Flight Simulator).

    That still won't stop this map from being awesome though. Just keep in mind performance and requirements may vary a little here and there. I will be knocking texture detail down a bit in some things, BUT I am going to keep a copy of the higher-detail textures for those who want to kick it up a notch manually. Sure, I could keep including them, but then 10 years from now the meme will be 'But can it run Los Injurus?' in-stead of 'but can it run Crysis?'
    That's all for right now though!
    Expect a supporter beta around or just after New-year's sometime. I can't be more specific than that.
    Hope everyone had a merry Christmas, we had our first white Christmas in Tennessee since 2006. All two inches of it. Lovely. You can bet your bottom dollar I won't be shoveling any of it, though. Not with this back of mine.
    --Cheers!
     
  3. Slugfest

    Slugfest
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    Who else is buying more RAM with their newfound Christmas money?
     
  4. 95Crash

    95Crash
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    I had severe lag issues with this and Roane County.
    Btw, 2 questions.

    1. In the next update. Will there be telephone poles?
    2. Can I chat with you in pm's?
     
  5. bob.blunderton

    bob.blunderton
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    If you have heavy lag issues please do the following for this map, my other maps, or any other map on an as-needed basis until you know what your computer can handle:
    Turn off reflections unless you have a really good fast CPU that's a few years old or less. These hit the CPU a bit more than the GPU due to needing to also render what's behind you.
    Turn down the detail on textures, but feel free to leave mesh details at or near maximums. The high/max texture detail hardware requirements are 4gb for Roane County and 8gb for Los Injurus (the latest version of either may go a bit over this, it fluctuates with game versions).
    Turn down or off anti-aliasing and turn off SSAO if you have an integrated GPU (iGPU) or an older GPU model, this will help as iGPU's and older GPU's don't like soft-shadow ambient occlusion much.

    Next question about telephone poles:
    They'll be put in when the city is more complete, as I need to know what all needs to be placed before I can put them in. Can't add them if there's no reason to have them (no buildings nearby). Also, keep in mind that newer developments put in 1970's ~ 1980's or newer generally have underground utilities by rule. More utilities are being migrated underground where possible as time goes on, so telephone pole's days are numbered in the real world, too. So if you're holding your breath for them, it might be a while, as I need to get more city built first.

    You CAN private message me with special requests, keep in mind the correspondence time to get a message back can be a 2~5 days sometimes. I have been rather busy with the holidays and juggling LOTS of doctor appointments lately.

    An update on my airport progress will be posted later this week. It's going to be at-least a week until the next supporter update comes out, things have been pretty crazy the last two weeks with the holidays and all that, but it should wind down sooner or later.

    Sorry if it's been a bit quiet lately but I keep hoping for some quiet in the rest of my life, so I can make more progress on the map.
    Also, I think I finally fixed the bug of the traffic lights not working on 'LOW' graphics settings now (that's a bug in the default traffic lights with this game, I will ship the developers a fix if this truly works). I have to test it a bit more - but if you've been running it on low and they don't work right, know that I am working on resolving that.
    derp, nope it's still acting up, will keep at it!
     
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  6. 95Crash

    95Crash
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    Can I talk with ya about Tennessee in pm's? Also, I'll try to fix my computer.
     
  7. bob.blunderton

    bob.blunderton
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    As long as the conversation is as g-rated as the rest of the web site is here, I don't mind. Keep in mind I'm almost 40 and rather old-school.
    You don't have to FIX your computer, provided there's not smoke or fire coming out of it, your computer is fine. The settings could use a change or two, however.
    "There's no such thing as a bad computer system build / bad 'build', there is however plenty such thing as an improperly configured build, though."
    Words to live by, folks.​
    More RAM always perks up a computer processor's speed and makes it feel almost new again, especially if after a while of having the OS running things start to slow down.
    In summer 2018 a little while after I started learning modeling on my own, my 4790k system with it's Windows 7 was feeling quite pokey and I was disgruntled at the thought of having to replace my then-4-year-old machine.
    Some used RAM off Flea Bay (due to RAM prices!), to match my existing set 100% for about 100$, and a 50$ for what seemed like the 2nd last new copy of "Windows 7 Professional Anytime Upgrade", and I was back in business so to speak with 32gb of memory. The upgrade purchase of 16GB (2x 8gb) to add to my existing 16GB was the right move. Only got the anytime upgrade because the Windows 7 version I was using was 'Home OEM' and that was limited to 16gb max. That machine I still have, it still runs, and it's slowly been relegated to being a Minecraft machine for my almost-12-year-old niece who's living with us at this time. It's missing it's primary PCI-E slot (stupid locking mechanisms are stronger than the slot!), and the secondary sata controller and some USB ports don't work, but it still works plenty enough for Minecraft.
    Even back when Windows 95 was the new thing and 100~200$ at the store (yes it was), more RAM always helped things out a ton. If your machine slows down after a while or you get the dreaded 0xFFFFFFFF error, get more RAM. Buying used RAM is usually alright because RAM rarely goes bad unless it's mishandled or dropped (Linus!). So, that said, provided you know how to NOT get ripped off and know what RAM to get, this can be a money-saving route and also a good way to find memory that matches what you already have installed (if not replacing it all) when using an older system.
    Good memory amounts:
    If you JUST game, 16gb is plenty. If you have a system with 8gb, get a 16gb kit that matches your system (2x 8gb sticks), and you'll have 24gb (if you have four RAM slots) and that should be plenty for a while (few years).
    If you do productivity apps, and or you use your machine for gaming AND to make money:
    Get 32gb, that's a good start especially for the budding hobbyist.
    If you do A LOT of work, more than gaming, or use World Machine 2.x indie-license:
    Get whatever amount you can afford, 32~64gb is a good start, as sometimes Adobe Premier (don't use it here) will start to want more than 32gb when shooting 1080p footage, as per our long-time supporter and well-loved Youtube crash compilation master, @CrashBoomPunk .
    If your current computer is older than the Haswell generation of intel processors (4000 series), or you have an older Bulldozer / Jaguar-based AMD (before Ryzen) processor system, I wouldn't put any more money into it and would in-stead put that money towards a new machine. Exception: If your software licenses are tied to your machine (usually OEM Windows 7, 8.x and 10 is), and it's prohibitively expensive to move them over to a new PC - or you just don't want to lose Windows 7 which doesn't work often on brand-new PCs.
     
    #1607 bob.blunderton, Jan 7, 2021
    Last edited: Jan 7, 2021
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  8. IbishuFanBoy

    IbishuFanBoy
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    I have a Dell PC 2020 model year with intel i9 10900 and nvidia geforce 2070 super. 32 gigs of ram.

    For some reason I had to delete this mod because it took up 80 % of memory. Does anybody have same issue?
     
  9. 95Crash

    95Crash
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    Cool. I just started it.
     
  10. bob.blunderton

    bob.blunderton
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    This mod will not cause your memory to be taken up UNLESS you're running it with a LOT of AI in traffic with MAX settings for texture detail. When you close out the game, there should not be any issue. Do not expect this to only use the memory the stock maps do or other smaller maps do, when it has such a huge AI matrix for traffic to drive. Like Roane County, there's a TON of road mileage spread out over a large area, the AI needs to keep this 'map' of routes in memory, and still handle all the prerequisite physics functions and textures/models etc. So yes, it takes a LOT of room up.
    This is the LARGEST map by size in MB/GB available for this game, outweighing even stock maps - and it's barely half done (more like a third).
     
  11. Agent_Y

    Agent_Y
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    Now I'm curious how much the stock maps weight. I mean, they have all the assets which mod maps use, so that must increase the size by A LOT, and they are always top quality with a lot of detail (not as high quality as the finished parts of Los Injurus though lol). I'm guessing Italy must be one of the largest maps ever, counting both vanilla and mod maps. How big is it compared to Los Injurus?
     
  12. IbishuFanBoy

    IbishuFanBoy
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    Oh that would explain it.
     
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  13. william custer

    william custer
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    I download the map and it wont show up in the map selector
    '
     
  14. bob.blunderton

    bob.blunderton
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    Keep in mind the map is just over 3GB, it's the largest map size-wise in the game mod directory.
    It should be near the bottom of the map selector, one of the last ones.
    Look for BOB_CITY_MAP_ALPHA_PATREON_PREVIEW.ZIP in the documents\beamng.drive folder and remove this file.
    If it does not show up, re-download it again as the file may have gotten corrupted. If you tried first downloading it from within the game, please do so in the web browser here.
    You can place the downloaded map in documents\beamng.drive\mods folder. See if it works then.

    Also, make sure you don't have the old So_Cal_Interstate map in your mods folder, that'll conflict with this and cause a ton of strange problems. That map is no-longer maintained and that project morphed into this one. I believe I will be removing or hiding that old map sometime soon to prevent issue (it has nothing that Los Injurus doesn't have, and Los Injurus is 1000x better in every way).

    Los Injurus is 3.1GB compressed, 7GB uncompressed. It's easily twice as big (roughly) as the largest (in GB) size stock maps such as Industrial or Jungle Rock Island, and 2.5 times the size of Italy.
    Size-wise in miles / kilometers, this map isn't that terribly large, it's definitely in the top 10, but it's about twice as big as Italy. Don't quote me on that though because I haven't totally measured scientifically. I just eyeballed the difference. This map is the same size as the map in GTA V, within a few square KM of it anyways. The GTA V landmass is technically longer but this map has a little more 'land mass' to it, as the GTAV world is a giant oval shape.
    "other maps are not as high quality as the finished parts of Los Injurus" --Thanks, that means a lot! I can only hope one day each and every block, each and every mile of road does nothing less than impress and immerse the player in a good time for as long as they wish.
    This was a dream. I wanted to make a city like this for 25 years or more. I finally figured out how to do it 2.5 years ago. Now the fun part begins. It's nothing short of a pleasure for me to be able to not only busy myself on something positive but even more-so for bringing joy and recreation to others.
    So the only thing I ask is y'all have a good time playing Los Injurus, and surely let me know (when possible) which parts you like and which ones you don't. I promise it's just slightly more fun crashing about in Los Injurus City than getting crawled on by a large hairy spider.

    --Cheers!
    I added a picture containing what maps are in the stock game when you play it without mods, and what size they are compressed. It doesn't tell me the uncompressed size unless I extract them (it usually gets 1.5~2.5x bigger when uncompressed).
     

    Attached Files:

    • stock_map_index.png
  15. Bauer33333

    Bauer33333
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    What exactly is the issue with the traffic lights? Is it that they are always showing all three lights at once?
    This is the only thing that prevents this map of being the best map I used so far.
    20210108193315_1.jpg .
     
  16. bob.blunderton

    bob.blunderton
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    Currently stuck on a Maya bug with the texture browser being empty / broken. I've submitted a bug to the Maya team on it (that's why I pay for software, free software leaves you stuck when there's a bug). So it might take until early next week until they can get back to me and get a fix out. I will keep you folks posted. It could even be a problem on my end (going to install a new graphics driver here, I am using one from last summer). So if all else fails, I will release the airport runways without the extra lines and such / demarcation / numbers on runways and so-forth. The stuff on the existing runways (that are already in all version of the map) will still be there and mostly untouched aside of some minor improvements. I am speaking about runways that will be added on the ocean-side of the large civilian airport. Two taxiways and runways will be on the ocean-side of the airport - and there may be more on the other sea-facing edge of the airport depending how the FPS is.
    Still leaving plenty of room for the 'plane train' concourse subway like is in Hartsfield-jackson airport, but it won't be in anytime yet. There's room for it to be fitted currently, underneath the airport concourses and within the terminal building itself if I want to put one in, in the future. That's at-least a few months out as other more important more useful stuff in the city will be done 1st.

    Of course there's other work on other models to do, so it won't hold up the beta too long. I've actually been stuck for a day or more on this bug but I still have other things to do and can get the UV's set up to take textures just not do the actual texturing on them yet. The new textures are ready.

    At some point soon I will be deleting all the ECA assets (east coast USA, old version) from this map (a few of the new version will stay until I have my own stuff to replace them). So expect a few things to disappear over by the small section of town near the stunt park (across the lake from the default spawn). I will only delete them when I have replacements available, so it won't be quite yet, but it should drop a good 200mb from the map I would think. Future versions of the map shouldn't be increasing the size too much for now, at-least for the next few months.

    That is all for right now, just rest assured there's still work even if I am quiet here.
    Those that sent personal / private messages, expect a response this weekend sometime. Sorry it's been a bit crazy here and I haven't gotten to them yet. My apologies, it's been a bit wacky crazy over here since the holidays with real-life things, juggling doctor visits (they finally addressed my Fibromyalgia however you spell it, hooray for less pain), and handling things for other disabled family members (no one seems to be self sufficient and they are needy).
    Yes, it was me that figured out the source of 70% of my pain at-least. I just found out this past week so many of my family members have the Fibro-whatever issues, I thought it was just one of my brothers, and it comes from BOTH sides of my family. Derp. The doctors couldn't figure it out until I told them. Sure enough that was it, feel a world better now. Now I can do things which others may take for granted without almost crying from the pain every step made/makes. It doesn't take all the pain away but it makes things A LOT more tolerable.

    Do keep those suggestions or building ideas rolling in. Know of a store you'd like to have here in Los Injurus? Feel free to post it and I can parody it in the map just like I've done to the others. Have a favorite abandoned building? Post it here!
    --Cheers!
    Well thanks for the compliment!
    Traffic lights don't work on Low detail, try and switch up to medium. I am working on trying to find a fix for that. It's because the texture for the light cycle is small and it is getting cut down too much on low detail and causing colors to blend across multiple lights. I was running low detail the other day and it otherwise it doesn't look bad at all - not quite MUD.
     
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  17. Bauer33333

    Bauer33333
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    Maybe you could let you "inspire" by the traffic lights of WCUSA (or just copy them). They are working almost perfectly in low settings:

    20210109175312_1.jpg
     
  18. bob.blunderton

    bob.blunderton
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    Already one step ahead on that. I already have those resources in the map folder now. I will be converting the existing lights over to the new ones in short order.
    Hopefully I will have everything updated by the next supporter update.

    Good News! I have worked around the stupid Maya bug I was having. Now I can get back to texturing my runways / sea-walls as-normal. Good thing I only lost about 48 hours of time on that bug total, at worst.


    Big thanks to @CarlosAir for use of his runway textures from Grooved Test Range.
    I have created a beautiful 8k square concrete texture (which will be no more than 4k on release) from a partial base of his concrete texture, and I have imported the runway textures also from his map (as only overlays). I didn't want to be rude/disrespectful and do a 1:1 copy of the map or it's components, but in-stead since he so graciously designed all this stuff and then allowed me to use it as-needed, I chose not to re-invent the wheel.
    Plus, if his name and map creation are indication, there's a good chance he knows what he is doing with them.
    On-top of that, google is a wonderful resource for looking up runway markings. These taxi ways and run ways will be marked according to the most up-to-date specifications I can find including hold-back / do not pass lines and runway buffer zone chevrons / other runway markings, to the best of my ability.
    While it certainly might not rival MS Flight Sim 2020 airports, it will certainly have as much detail as the FPS will allow me to put in, and eventually should be at-least somewhat close the detail of the GTA V / GTA IV airports (within reason of-course, I'm only one person!).

    Now, let it be known, I can't fly to save my hide*, let alone land the stupid thing without knocking the wheels off it or turning it into a complete Honda Accordion... but I rest assured knowing there's some pilots out there who will be able to tell me if it's any good when it's done. I should be wrapping up what I need to do no later than next weekend and releasing a supporter beta then if all goes to plan. Anything that doesn't get done will face a hard deadline and will be postponed if needed so that I can ship the beta out without delaying it any more.

    *Well, I can get to the 2nd stage in my copy of Pilotwings for the SNES and I think I can get to the 3rd stage of Starfox. It took a long time for me even to get that far, though. So I will need others to test this well enough.

    Added a prototype screenshot of one of the taxiway pairs.
     

    Attached Files:

    • airport_taxiway_prototype.png
    #1618 bob.blunderton, Jan 10, 2021
    Last edited: Jan 10, 2021
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  19. DaddelZeit

    DaddelZeit
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    @Dogs1208
    upload_2021-1-10_10-28-0.png
    You've unpacked the mod.
    Right click on the name in the mods selector, and then press 'Pack'.
     
  20. Agent_Y

    Agent_Y
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    Why would you unpack such a massive mod, this is literally asking for your PC to explode lol
     
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