Released SSRB 1.1

Special Stage Route B

  1. Nadeox1

    Nadeox1
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    BeamNG Team

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    Uh wow. The AI paths are pretty old, prob do not work fine with the latest AI changes. Will check them too for whenever the next version of this mod will be.
     
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  2. Phym

    Phym
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    download.png
     
  3. RadeS

    RadeS
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    Yes, that are good news, i was waited for this long time. :)
     
  4. Nadeox1

    Nadeox1
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    BeamNG Team

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    An eternity later

    ssrb_2.jpg
     
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  5. Nathan24™

    Nathan24™
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    How come this isn't official content? You're a dev, everything you make should be official content! :D

    It would be really cool if your "Simple_Map" mod could become official content one day. It's too good to not be official content, for being made by a dev. Infact I could almost see it as a Gridmap 2.0.
     
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  6. RadeS

    RadeS
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  7. Kasir

    Kasir
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    I absolutely love this mod, glad to see it's still being expanded upon!
     
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  8. Nadeox1

    Nadeox1
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    BeamNG Team

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    We also make mods from time to time, for a reason or another (experimenting, having fun in spare time, practicing, etc).
    These are mods because they quality vary a lot and/or do not integrate well with the other game content.

    I'm happy it's a mod, as it allows me to experiment several things without having it to be perfect :)
     
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  9. samcar330

    samcar330
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    When is the update releasing, also thank you for still working on this mod.
     
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  10. Alieu

    Alieu
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    Off topic: I love how the guy recording the video has uTorrent open and is probably pirating games lol

    On topic: I really do like this map. It looks like something I could just sit on and cruise for a while.
     
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  11. farcar

    farcar
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    Was an update to this map still on the cards?
    No expectations, just asking because its an awesome map and I can see some work has been done that hasn't been released.
     
  12. Nadeox1

    Nadeox1
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    Yes, holidays gave me some time to work on it again :)
    Video - Click to Play - Direct Link


    Figuring out the changes required for the AI to work again as expected, and then need to think about some nice end points for the 2-lane road variant the intersection I showed above connects to.
     
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  13. RadeS

    RadeS
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    yees,
    looks very nice!
     
  14. _Tanco

    _Tanco
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    this is hyping me more than a post in the devblog
     
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  15. farcar

    farcar
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    Love you bro.
     
  16. mhikari

    mhikari
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    Also , just saying....it seem like the map is working with AI drive again.
    (Although it keep looping the first fork in the road......you know , that fork around 20-30 KM from spawn)
     
  17. Franz027

    Franz027
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    It seems a little bit German Autobahn. AWESOME!
     
  18. Justgreen89925

    Justgreen89925
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    Same problem
    Really cool man, keep up the good work!
     
  19. Franz027

    Franz027
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    Heyy dude. How are u? And how's proceeding this mod?
    Will be there new updates for this mod?
    I love this mod! ^^
     
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  20. Softair

    Softair
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    Nadeox posted some screenshots a while ago, so there probably is an update coming in the future. Also, I just noticed that his role in the BeamNG team is "s p i n n i n g c u b e". He has it written in the place where other devs have things like "Global Moderator" and "Vehicle Director".
     
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