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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. CarlosAir

    CarlosAir
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    Joined:
    Nov 16, 2013
    Messages:
    336
    I know it's kind of useless to try to jbeam at this stage, but i was impatient to see it in-game :p.
    So I just placed the "pre-alpha stage" body and made a fairly quick Jbeam. But got into this problem:

    When I spawn the vehicle with physics paused, the JBeam looks perfectly aligned:

    screenshot_00013.png

    But as soon as I press the J key, the whole 3d mesh misaligns and appears upwards an right to the JBeam, and the mesh remains in this position relative to the JBeam the whole time.

    screenshot_00014.png

    How can I fix it?

    Thanks.
     
  2. Narwhal

    Narwhal
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    Joined:
    Aug 4, 2013
    Messages:
    1,698
    you need to center your mesh in blender or what ever program you use. in blender 2.70, select the mesh, then press ctrl A and then click on the arrow for the dropdown menu that appears on the left menu, near the bottom. Then check the box on Location, Rotation, Scale
     
  3. CarlosAir

    CarlosAir
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    Joined:
    Nov 16, 2013
    Messages:
    336
    Thank you! It's is working now as expected. Thanks for the quick and clear response!
     
  4. ThreeDTech21

    ThreeDTech21
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    Joined:
    Sep 27, 2013
    Messages:
    1,616
    My 2014 ford explorer frame is nearly done! Its taking longer then expected since there are not many pictures of the inside of the car, got some of the from eBay believe it or not.

    Frame 2.PNG Frame 4.PNG Frame 3.PNG
     
  5. VeyronEB

    VeyronEB
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    Aug 5, 2012
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    1,537
    You should cut down on the number of polys on the firewall as well as on the interior floor and transmission tunnel.
     
  6. Yotaak

    Yotaak
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    Joined:
    Aug 11, 2012
    Messages:
    255
    Hmmm, wonder what this is.
    76127a73fe.jpg
     
    #2426 Yotaak, Jul 9, 2014
    Last edited: Jul 9, 2014
  7. Shadowdragon94

    Shadowdragon94
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    Joined:
    Jul 9, 2013
    Messages:
    348
    ...mount akina??
    or...fujimi kiado?
     
  8. Ninja 5tyl3

    Ninja 5tyl3
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    Joined:
    Aug 4, 2013
    Messages:
    24
  9. K3lp_Boy

    K3lp_Boy
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    Joined:
    Nov 24, 2013
    Messages:
    142
    5 consecutive hairpins near the end..... Hmmm.....
     
  10. Mad-Alex

    Mad-Alex
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    Joined:
    Oct 13, 2012
    Messages:
    151
    Started working on car underbody...:)
    Vectra_underbody1.jpg Vectra_underbody2.jpg Vectra_underbody3.jpg
     
  11. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,690
    4Ss6os2.jpg

    Almost there.
    Grand Marshal Jbeam was re-fitted on this one (along with its running gears meshes). I took care of reduce mesh-spikes. I didn't get any so far, but I should test some more. I cleaned the mesh even further, separated all police parts from the model so you can choose between having a normal Vapid Cruiser or a Police Equipped one. Glowmaps are working, and the steering wheel got a bit smoothed so it doesn't appear 'that' lowpoly anymore. Did I mention the working colour selector before?
     
  12. Mythbuster

    Mythbuster
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    Joined:
    Aug 11, 2012
    Messages:
    782
    Some ambient occlusion baking really makes the details pop out :)
    a4a8f.jpg
     
  13. Yotaak

    Yotaak
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    Aug 11, 2012
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    255
    Looking pretty good in 3ds max atm.

    3a9a3c389c.jpg

    Decided to go full out on this port and delete all the rfactor veggie so I can use my own... well... Hutches.

    But, that's enough for today, deleting every single tree individually is pretty annoying and time consuming.
     
  14. destroyer8769

    destroyer8769
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    Joined:
    Dec 9, 2013
    Messages:
    550
    Is that a modified postfx? And is so, can I please get it?
     
  15. Bisofication

    Bisofication
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    Joined:
    Nov 24, 2013
    Messages:
    287
    Have you ever seen an off-road bus ?? lol.
    Might change it to a bit stiffer and lower the ride height.

    Suspension is based on slidenodes (which is kind of close to airbags suspension)


     
    #2435 Bisofication, Jul 11, 2014
    Last edited by a moderator: Oct 21, 2015
  16. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,690
    They see me rolling..

    G2MLTeN.jpg
    CLoxgmJ.jpg
    4SHvCXS.jpg
     
  17. Rokzy rules

    Rokzy rules
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    Joined:
    Dec 31, 2013
    Messages:
    379
    not done.png The skin is based upon the coca cola Nissan bluebird sticker.png Anyone know what the highlighted sticker says, the one under bluebird and the one on the front bumper.:confused:
     
    • Agree Agree x 1
  18. Ukkone...

    Ukkone...
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    Joined:
    Aug 5, 2013
    Messages:
    96

    Attached Files:

    • LV SPEC SUPER SILHOUETTE 82 COCA COLA 2.jpg
    #2438 Ukkone..., Jul 11, 2014
    Last edited: Jul 11, 2014
  19. destroyer8769

    destroyer8769
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    Joined:
    Dec 9, 2013
    Messages:
    550
    Rays and Simpson.
     
  20. SoHigh00

    SoHigh00
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    Joined:
    Nov 11, 2013
    Messages:
    506
    The highlited one: "Rays engineering"
    The red one on the bumper: "SIMPSON(simpson performance products)"

    I think it would be better if you replace the Nissan with Ford. But that is your decision :)

    Edit
    Wow...I was on the wrong page -.- have not seen the previous answers...whatever im stupid :)

    @ Nadeox
    That looks beautiful! Awesome design and nice reflections.
     
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