uuh just feel pointing this out but flatheads didn't rev out 5 grand and a 5.5 liter flathead v8 seems very unlikely, something about 4-4.8 liter would be much more period correct and thats a lot of torque too, the whats available at 500 rpm is what these things would have produced not that insane 429 pounds of torque
Pedals for what? I mean our Studebaker has foot pedals obviously, but most of them, ours included, had a hand throttle for controlling idle rate, a spark advance lever to advance or retard the spark plugs, and a light switch all on the steering wheel. Really the only things you could adjust on the dash was the choke and heat shield and a dash light lol...
Wow.. the ECU in this cars was... The driver lol.. changing spark timing and all.. sleeper mode active!
Yeah, let me clarify my previous post. I meant that some car companies had already switched over to throttle, brake, and clutch pedals by the 30's. I've driven a 32 model a and it didn't have any spark advance or idle (a great improvement over the t) but I could be wrong. I'll take your word for it
Exactly, you literally have full control of the car, not to mention having to double clutch and stuff like that lmao Yeah pretty much everyone had, the hand levers and stuff were meant for when you first started it and if you were in a very cold climate or something. By the early thirties the "technology" had improved enough that most of that was unnecessary...
If it's an early 30s car, isn't it making too much power? It gets 193 HP out of a 5.6 V8, when IRL Marmon needed an 8.0 V16 to make 203 HP, and the more mainstream Cadillac had a 7.7 V16 make 165. And if it's a high-end car, then the wheelbase should be far more than the current ~120". The performance specs are also unrealistic - I went 0-100 km/h in 8.5s, effortlessly got past 150 km/h, and had a stopping performance of 55 m on 100-0 km/h, comparable to an early Jag XJ6 or Saab 99.
Just came here to report that the CrashHard Classic crashes my game since the update. The game would just crash on the final stretch loading a level. I tested this on a fresh install, installing one mod after another, clearing the cache after every attempt.
I loaded in the CrashHard Classic to test out your problem but it loads in perfectly fine for me. You might have installed a corrupted file for the mod.
Sorry for bump but I just noticed how unrealistically tiny this car is. A 1.34m dwarf dummy barely fits in it. Would it be asking for too much if it was made about 30% bigger? It shouldn't even be too hard, just time consuming. In the main Jbeam file below the controller you can add this, it will rescale all the flexbodies: Code: "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], {"scale":{"x":1.3,"y":1.3,"z":1.3}} ], And then you can rescale node positions in every Jbeam file, NodeTool can help: https://www.beamng.com/threads/nodetool-move-scale-nodes-based-on-a-number.9920/ And then fix all the props, cameras and offsets manually, resize the wheels too, and possibly also beam values if this breaks some of them. If this is too much work for you then you don't have to do it, but it would make the car more realistic. That's the only complaint overall I have about this mod, overall it's amazing!
While i do agree, these cars were not built for comfort, they were base transportation also built in a time where people were a little shorter and thinner on average) than they are todaySo it might be historically right