If you have the covet's left blinker on, both of the headlight blinkers will light up but the rest of the lights are normal
0.21 is not a very resilient build. It is nice, but requires attention. -Locks up when a modded engine is selected in the parts selector on the Roamer -Locks up about half the time when loading a modded custom config from the Saved Configs menu -Locks up about 5% of the time when loading a modded custom config from the vehicle selector -UI rendering needs to be optimized, it takes up more power rendering menu UI than actually using the game (about 12-20% cpu when driving a single car, about 40% cpu when in a menu) -Facelift Roamer headlights often have no texture when broken -Sunburst is spawns white until the car is reloaded -Sunburst right headlight can bend significantly before breaking -Roamer ESC only has one color (You may know it as Stability and Traction Control, but it will always be ESC to me) -Loading times are significantly increased from 0.20
1. Probably issue with the mod, not the game 2. Never happened to me 3. Only happened once to me 4. I agree 5. Issue on your end, never happened to me 6. Issue with a broken mod, I forgot which one 7. Idk I haven't noticed it 8. I thought this was intentional 9. Only happens to me on certain modded maps, also it's probably partially a cache issue on your end
With number 9, I have cleared the cache several times and it takes 7 min to just load Roane County. Also, just yesterday alone my game crashed/locked up 22 times.
Roane County is literally THE biggest map in terms of terrain size, so it's expected that it takes a long time to load, although I haven't experienced any increase in the loading time of it. Also 90% of the time my game crashes is while looking at console errors for some reason. Which is annoying when you are making a mod. They should fix it.
Same. Also, #8 contained a Sienfeld reference. "You may know it as Myanmar, but it will always be Burma to me"
after updating, my FFB is compleatly gone, reinstalled game, cleared cache and tried rebinding my wheel and checking FFB settigs, if i go back to previous version, i have the FFB working again. i have Logitech G27 wheel.
Awesome work on the update! I have no Idea what exactly was changed in the tire model, but cars drive really really good now. I took the Bolide around the new highway quickrace (which wasn't mentioned in the devlog for some reason), and that's a car known for being pretty tough to drive, even with a controller. And yet, it was so controllable in high speed corners I was really surprised! I think that the new brakes and tire audio (and massively improved framerate) also helps. But anyways, it is now so much better! And that Covet headlight air duct... so cool! And the attention to detail in some of the fixes is just great: And the MAX HEADROOM sign... whoever changed it from metric units to empyric: you know what I'm talking about Now, for some issues: weird rocks in the quarry on JRI Weird rocks in the waterfall Here: Road to nowhere: There are a couple of problems that I encountered and I think I have reported at some point in the past, but are still here: The first of the T series' configs have a fifth wheel in the preview, but none in game. After a reset, the Dashboard gear display shows R, N, 3 and not R, N, 1, Although the next gear is 1.
Not entirely. It might be best to explain where exactly this is occurring. It looks like a clearance issue?
AI flee mode is now pretty much unusable It crashes very often, even in medium corners and with regular vehicles. Also, I found that AI gets stuck in an infinite loop (indicated with the red square) in this location on Italy:
It's been like that since 0.20 because literally all the cars would do is drive in circles and maybe take shortcuts when I put cars to chase mode. I know this is a minor issue, but I think the fuel cell's max capacity is 100L but the maximum you can put in is 90L apparently
Is there a reason why "the port" map has tons of unused terrain behind it? You can drive for ages on what looks like 8 bit plains.
I have a serious problem: Every single Heavy duty and Long configs have this problem Covet doesn't have brakes and is broken. I cleared cache. What do i have to do?
Have you any Vehicles folders in Documents/BeamNg? Try to delete them. Remove some of mods from Repo too.