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Does anyone want classics in beamng anymore?

Discussion in 'General Discussion' started by ObjectedManx46, Nov 27, 2020.

  1. ObjectedManx46

    ObjectedManx46
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    I have just been very curious if anyone likes classics in beamng in my personal opinion I think all the classics in beamng are better than the ones in rigs of rods but I am seeing a rarity of downloads for classics mods so I'm thinking "does anyone like classics anymore?"
     
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  2. Franz027

    Franz027
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    yesssss
     
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  3. humveeman

    humveeman
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    Definitely.
    My favourite mods are Ar162b's Moonhawk Sedan (particularly because the white police car resembles the 70s era Plymouth Fury), and the Gavril Gladiator which IMHO was one of the best thought out mods in BeamNG. And no motoring game is complete without a '69 Dodge Charger (Bruckell Caldera.)
    Can't wait for all these to be updated so they work in the latest version of the game.
     
  4. dsarraino

    dsarraino
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    i personally do not mind the classics but i would like to see newer cars because the classics are kind of getting repetitive.
     
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  5. wearyNATE15

    wearyNATE15
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    +1. Id like to see some more newer stuff.
     
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  6. dsarraino

    dsarraino
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    exactly. like maybe a off-road division of Gavril that makes just OFF ROAD vehicles. or a ev brand in beam that is similar to tesla or rivian. have hybrids be offered in game as a config, have a revival of the gavril d series for 2021. etc.
     
  7. Driv3r1142

    Driv3r1142
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    Not all Classics are repetitive... Only the mainstream classics are that way... There are tons of unique suspension designs going from the dawn of motoring on up through the 1970s and 1980s, that made their way into mass-produced automobiles. Today most exotic suspension designs are only found in purpose-built racecars.

    For instance, we have NOTHING official that even comes close to representing the Fords from the dawn of the Model T through to the 1949 Shoebox, with front/rear transverse leafsprings, and in the case of the Model T, the frame even acts as a significant part of the suspension. Plus that suspension design can easily be simulated in BeamNG using regular L beam leafsprings, no need to go the route CrashHard did on the Crash Hard Classic and build the whole thing with extra nodes and regular beams (Which, if I may politely criticize the design, that was definitely not the best way to represent a leafspring in BeamNG...)

    Also talk about customization options, that sort of car would potentially dwarf the D series with all the potential options and combinations, with everything from stock to offroad, to hotrodding parts, to even full blown racecar stuff... In quantities potentially more than with the D series (Since the Model T through to the Shoebox Fords, the pickups shared the same frame as the regular production cars.)


    There's also unique construction techniques that can be represented in Beam that modern cars don't use as much, such as an early tubular frame/space frame (The Bolide I don't think comes close, it's more of a Unibody IMO,) or a backbone chassis such as what was used for the Lotus Elan.

    Yes people like classics :) And yes, there's still people making them as mods.

    As for the lack of mod content... Making a car, or really anything for BeamNG.drive takes a lot of time, even if you're not going for 100% historical accuracy; A Mid 30s Ford I'm working on? I've spent over a year and a half working on it, as solely one person. That includes all real life hiccups, limited work time, and motivation swings.

    A team might manage to reduce that time down to a few months if it's their only project, though the BeamNG devs and even the best mod making teams still struggle to get a single, completely original vehicle project done a year; With the devs focusing on other content as-well, and mod dev teams focusing on their real lives first and foremost, causing delays.

    Additionally, in BeamNG you're basically modeling your project twice; First in your modeling program of choice, then again using nodes and beams either using the N/B Editor, a plain text editor, or using your modeling program to build and export your JBeam structure. This takes alot of time, and easily chews up as much time or more than the initial modeling process to do it right.


    So that's basically why there's a lack of high quality classic car mods... Sure there's Automation stuff, but they don't quite have the same quality a hand-made mod does yet, and those definitely get repetitive quickly asides from the engines.
     
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  8. gtaman788

    gtaman788
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    The more of anything in beamng the better.

    I love 20s/80s cars so YES more classics

    But am happy with new cars to :)
     
  9. ktheminecraftfan

    ktheminecraftfan
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    I definitely think the devs should focus on filling lots of niches with a variety of suspension and chassis designs.
    We don't really have a car with hydropneumatic suspension yet for example.
     
    #9 ktheminecraftfan, Nov 29, 2020
    Last edited: Nov 29, 2020
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  10. dsarraino

    dsarraino
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    that's true.
    --- Post updated ---
    that's a very good point. i never thought of it like that before.
     
  11. Sithhy™

    Sithhy™
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    Honestly, seeing how deep the simulation of some things go in BeamNG, I'm somewhat surprised that so far they've stuck to just "normal" suspension or chassis designs that we all know & expect. At the same time though, implementing a quirky suspension, like for example, independent with leaf springs would be a major pain in the ass to research & implement correctly, so I see why they haven't done it yet, nevermind some more complex suspension
     
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  12. dsarraino

    dsarraino
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    true
     
  13. Belvedere58

    Belvedere58
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    We definitely need more classics. There's no representation of the 1930s or 1940s in Beam (I lovvvvvvvvvvvve the Rigs of Rods 1949 Ford, and it's the only reason I still play that game). Plus the wild late 1950s designs would be awesome in this game. I think the 1980s and 1990s are saturated for this game, so I hope after the Wendover they put that era to rest.

     
    #13 Belvedere58, Dec 1, 2020
    Last edited: Dec 1, 2020
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  14. EozCompanyCZ

    EozCompanyCZ
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    We truly need some more classics in BeamNG!!
    I wouldn't even focus so much on the visual side of the argument (even though I'll take a classic car over a new car any day of the week).
    For me, the technical differences between classic cars are much more interesting.
    Anything from the classic Fords with their transverse leaf spring suspension, to the Tatra style backbone chassis with swing axle in the back and parallelogram double leaf spring suspension in the front.
    The construction of cars in BeamNG can be a bit repetitive since most of the cars are mainstream everyday cars made from the late 50s onwards.
    But in the olden days, the construction of cars differed greatly in Europe sadly that's something we don't see much in BeamNG.

    I'd love to see a sporty 30s cars like the front-wheel-drive Aero 30 with its low centre of mass provided by its chassis with front and rear swing axles typically topped with some really nice bodies. The fact that it's powered by a two-stroke engine is only the icing on the cake.
    And did I mention how much positive camber it has?





    Or maybe something along the lines of Tatra 80 with a V12 engine connected to the classic Tatra backbone chassis.



    Or maybe the Tatra 11 which was the original Tatra to feature the rear swing axle and air-cooled flat-twin, with the delightful twist of having the same style front axle as classic pre-49 Fords.



    Heading out of former Czechoslovakia, I could Mention the Mercedes-Benz 170 which too featured the rear swing axle and front double-leaf spring double-wishbone like suspension.





    or to get to the 50s and 60s the innovative if still a bit hazardous Mercedes-Benz single-joint swing axle created in 1954 that was in cars like the tailfin models or the gigantic model 600


    To show some different designs, in France there were many examples of all-wheel independent suspension, which unlike the central European designs didn't feature swing axles, apart from some exceptions like the Renaults 4cv trough 10.
    The Renaults 4, 5, 6 and 16 just to name a few that were equipped with all-wheel torsion bar suspension with massive suspension travel and the added quirk of having different wheelbase on the left and the right side of the car.


    Then there is the Citroen 2cv with enclosed coil spring mounted in the middle of the chassis.



    There are many other cars I'd like to write about but this post is already way too long, also only after writing this did I realise how many of my liked cars use swing axles.
     
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  15. dsarraino

    dsarraino
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    true. i actually would love to see a mixture of 30's and modern cars
     
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  16. Subarishi_Motors

    Subarishi_Motors
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    oof i wanna make a 32' ford five window coupe
     
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  17. MilesTheSuperFox

    MilesTheSuperFox
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    I want the old classic muscle cars. We gotta get more of those. And no, I am not talking about the automation ones.
     
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  18. fivedollarlamp

    fivedollarlamp
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    I'd say we need both some super old cars and some brand new cars. We've got a lot of vehicles from ~1970 to ~2010, but only a handful of brand new cars. It's disproportionate.
     
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  19. etca1515

    etca1515
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    But we already have a late 60s Barstow and and Moonhawk (ok maybe "Muscle" car for Moonhawk but still)

    and we got a handful of mods
    -Dodge Coronet
    -Bruckell Caldera
    -Gavril Bandit
    etc etc
     
  20. combatwombat96

    combatwombat96
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    ok so...
    1) The Bandit and Caldera are extremely outdated and i highly doubt the Caldera even works anymore
    2) The Barstow is not a muscle car, it is a pony car. Sure it has big block power and heavy duty suspension, but that doesn't necessarily make it a muscle car
    3) The Moonhawk is one of those faux luxury sports cars from mid '70s america, the only hint to the word power (although i find it a bit too powerful) is the optionable sports tiller and some shorter final drives, lets face it after 1973 power wasn't a concern anymore, even cars like the Camaro or the Firebird were mostly just plushed up gran tourers
    4) Yes your right there is the Dodge Coronet mod, and that is a muscle car (sadly no woodgrain there :( ) and it has also just been updated too, however that is the only muscle car in the entire game

    So yeah i think another one cant hurt, but im not really into them (gogo me couch on wheels) but thousands of other people are so...
     
    #20 combatwombat96, Dec 3, 2020
    Last edited: Dec 3, 2020
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